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Old July 23rd, 2007, 12:21 PM
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Default Re: A few bless and other questions

Well, the affliction rate Does work with normal ranged weapons. Considering the Death bless is considered inferior to the Fire Bless, I'd think that the affliction rate would be acceptable to work with spells.

In reality (for this game, and other fantasy things as well) "Blessing" is the pretender god lending his/her/its power to the sacred unit, so there's no reason why it wouldn't or couldn't buff the units spells also.
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Old July 23rd, 2007, 12:45 PM

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Default Re: A few bless and other questions

I'm not sure about flaming hooves. I answered the same question sometime before and said cavalry would have flaming hooves, and I seem to remember I was told I was wrong. I think "bonus" weapons may not get the flaming effect. One way of telling if a weapon is "bonus" is that it doesn't count towards two-weapon penalties.
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Old July 23rd, 2007, 12:47 PM
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Default Re: A few bless and other questions

> From what I hear, the death bless (affliction rate) will affect spells as well. Is this an exploit or an acceptable thing to take advantage of in MP?

It was quite recently brought to our attention, and we had a good laugh. I think it is quite fun. For the moment the effect stays. I hope the death weapon effect also affects spell, although I suspect it doesn't. It would be beneficient in my current MP game

@Chris: Archer decoys work mainly on archers, who doesn't reevaluate targets each turn. Thus an archer decoys are useful for making archers fire at them in the beginning of the battle, and then continue to do so when other armies close in. Spellcasters are more flexible and might fire at archer decoys, but will not if there are jucier targets elsewhere. Bladewind can target most units on the battle field and if any of those have little protection and stand in tight formation they will probably be targeted.
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