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July 23rd, 2007, 03:34 PM
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Major General
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Re: A few bless and other questions
Quote:
Chris_Byler said:
KO, in addition to the wooden warriors suggestion, you might also try mind hunting the dwarves with moon priests.
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In principle that's a good suggestion, since Helheim has zero access to astral. But aren't moon priests S2? Mind Hunt requires S4, and I don't think MA can forge astral boosters unless your pretender is specifically made for it.
'Course you can maybe trade.
-Max
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["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 23rd, 2007, 04:55 PM
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Re: A few bless and other questions
appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
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July 23rd, 2007, 05:11 PM
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Major General
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Re: A few bless and other questions
About the primary weapon stuff: the only way to know for sure is to turn on debugging flags when you start Dom3. dom3 -dddd (for however many debug levels you want). I've never gotten debugging output to work for me on Windows or I'd check this.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 23rd, 2007, 07:41 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: A few bless and other questions
> appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
Endo's answer was correct (unless I'm mistaken):
> Everything that isn't a ranged weapon (i.e. doesn't have "range" and "ammo" values) is a melee weapon. Hoofs of the sacred knights' horses will be aflame. A Stone Bird of a sacred thug will be aflame. Ice Blades of Temple Guards will be aflame. The bite of the sacred serpent will also deal fire damage.
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July 23rd, 2007, 07:48 PM
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Re: A few bless and other questions
oops sorry. i read through through the whole thing, but must have missed that one.
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July 30th, 2007, 01:34 PM
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Re: A few bless and other questions
For blade wind, Air Shield, or the Air bless helps as would Arrow Fend.
Storm, or the other battlefield spells that lower precision, help, but not much since there are so many missiles and it generally targets large groups. Lower precision doesn't usually matter much.
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July 30th, 2007, 05:25 PM
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Shrapnel Fanatic
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Re: A few bless and other questions
Isnt there also some benefit in braking up large groups?
I know its a pain in the micro-management but for important fights I will look for commanders that have some of their 5 squad-slots free, then break up front-line troops and archer groups into smaller groups then space them out. It SEEMS to help as far as avoiding area affect attacks but Im not much of a tester so Im not positive when it does or doesnt help.
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July 30th, 2007, 05:28 PM
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First Lieutenant
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Re: A few bless and other questions
A stacked storm and mist typically help a great deal, as the arrows shoot all over the map- or, in one interesting case, caused the enemy archers to advance into charging range just to be able to fire at my troops.
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July 31st, 2007, 06:45 PM
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Sergeant
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Re: A few bless and other questions
Doesn't Strorm effects cause 50% of projectiles to be lost all together, as the manual states? IF so, combined with half Precisicion I'd say its a pretty good deal.
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