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July 25th, 2007, 11:04 AM
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Re: Sillmarilion
Alright, I'm not going to complain about your point, because Shrapnel and Illwinter do have to cover their rear's legally.
As far as copyright goes, copyright laws (and patent laws for that matter) exist to encourage creativity by ensuring that the creators will get some sort of financial reward. So if I were to make a Lord of the Rings game and started selling it, thats infrigement because that could be taking away sales from official games. The same can be said if you got a Copy-Machine and started makes Copies of "The Fellowship of the Ring" and selling them to friends. But creating a mod for a game such as this will NOT impact the copyright holder financially at all, and furthermore in this case the law is actually stifling creativity, which contradicts its purpose, and thus is one of the tragedies of copyright law. (piracy is a seperate issue)
However, since I won't be making any such mod anyway, it doesn't affect me. (And when I make board or video games, I have no need to use existing intellectual property anyway)
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July 25th, 2007, 07:27 PM
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Re: Sillmarilion
Wow that is kind of a trip actually. I have seen dozens of differant star wars and star trek mods for many differnat games,(Stardock's site comes to mind) I highly doubt they all had permission from the powers that be... This is the first time I have encountered talk of copy right taken so seriously when talking of players making mods? So basically we can only post our own mod based on a story we created, we cant access the many great worlds and ideas already out there? Hmmm... First for me. Oh well I guess I will try and just Mod it for myself.
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July 25th, 2007, 07:44 PM
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Major General
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Join Date: Mar 2007
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Re: Sillmarilion
Anyone who is concerned about involving Shrapnel in legal issues might consider posting a link to their mod in a different place. For instance, linking from Wikipedia or StrategyWiki, or asking Gandalf to host it on Dom3minions. I'm quite uncertain of the trademark issues myself (another reason my Malazan mod has not been released) but if the forum ownership is all that's stopping you, you could try it.
-Max
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July 25th, 2007, 07:51 PM
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National Security Advisor
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Re: Sillmarilion
Yeah, if necessary put the file somewhere else and just let us know here. It's criminal if people have made great mods based on other fantasy worlds and they're forced to keep them to themselves.
To be honest any nation mods we make based on other people's stuff is just going to act as advertising for them anyway. They'd be very silly to make a fuss of it (not that I'm saying Shrapnel shouldn't - but I don't think we need to worry about be hunted down if we host the file elsewhere and just link to it here).
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July 25th, 2007, 08:39 PM
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Re: Sillmarilion
Quote:
Pratputajao said:
Wow that is kind of a trip actually. I have seen dozens of differant star wars and star trek mods for many differnat games,(Stardock's site comes to mind) I highly doubt they all had permission from the powers that be... This is the first time I have encountered talk of copy right taken so seriously when talking of players making mods? So basically we can only post our own mod based on a story we created, we cant access the many great worlds and ideas already out there? Hmmm... First for me. Oh well I guess I will try and just Mod it for myself.
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There's issues of copyright (derivative work) and trademark dilution. For one fairly infamous case in point, 20th Century Fox threatened legal action over the 'Aliens TC' mod for Doom, and quite probably would have won had it gone to court. In the case of a -game- where it is entirely plausible that the holder of the original IP has an economic interest in authorizing computer games and benefiting from the licensing terms -- doing the mod yourself an distributing it can be rather problematic.
Hence, it's unsurprising if Shrapnel prefers to hedge its bets and not be seen to facilitate such, particularly in a moderated forum where they do exercise some editorial control over what posts get removed.
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