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July 25th, 2007, 01:45 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Death Bless
It affects direct-damage spells (Blade Wind, Cloud of Death), Battlefield spells (Fire Storm, Earthquake, Bone Grinding), and overland spells (Seeking Arrow, Flames From the Sky). I've never tested whether it works on global spells like the one that sends lightning against enemies in your dominion, but it works great for everything else. In one test a D9-blessed Svartalf did a Rain of Stones on an army of 100 Ambibate Nobles. About 25 died and another 50 were afflicted. It's terrific for afflicting whole armies.
How much you like that depends upon how much you care about afflicting enemies, vs. actually killing them.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 25th, 2007, 01:58 PM
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First Lieutenant
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Join Date: May 2007
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Re: Death Bless
I was pondering the effect of the death bless for mages as a means of crippling SC's, powerful rushes (such as Nefelheim or elephants, and high hit point pretenders in the home castle. It would also be potent for a mage raid on a powerful army with a blade wind and retreat script for example.
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Oliver Wendell Holmes
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July 25th, 2007, 02:00 PM
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Private
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Join Date: Jul 2007
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Re: Death Bless
Throw the Blood-9 Death Curse on there, and using cheap Sacreds like Flagallents or mictlan's, then the enemy army is doomed whether they win or lose.
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Given infinite time, a thousand monkeys with a thousand keyboards would eventually write the entire workings of Windows Vista.
Dwarf Fortress: The Grand Sixth Hall
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July 25th, 2007, 02:21 PM
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General
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Join Date: Aug 2003
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Re: Death Bless
My brother just pointed out that this probably means that the heroic ability 'legendary cruelty' also affects spells in the same manner (it gives some fear and increased affliction chances).
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July 25th, 2007, 03:30 PM
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Major General
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Re: Death Bless
Don't bother with the cheap sacreds. Use a single sacred mage and a spell like Earthquake or Rain of Stones. (Edit: IIRC, the death curse gives an MR resist roll.)
However, "Doomed" is a bit strong. "Annoyed" might be better. Much like the spell Leprosy, the main effect is probably psychological. People hate having their pretty armies messed up.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 26th, 2007, 12:52 AM
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Corporal
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Re: Legendary Cruelty
Quote:
Kristoffer O said:
My brother just pointed out that this probably means that the heroic ability 'legendary cruelty' also affects spells in the same manner (it gives some fear and increased affliction chances).
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Does anyone know how Legendary Cruelty scales? Does the Fear also increase over time? Unlike other heroic abilities there's nothing to show where this starts and how it scales up. I have it on a sacred unit (rainbow w/ 4Death bless) so I presume those both stack, but I'm wondering how good this heroic ability is... I'm tempted to retire him and let a new hero in (it's just SP so I control the Hall of Fame for the most part).
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July 26th, 2007, 02:26 AM
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National Security Advisor
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Re: Legendary Cruelty
Legendary Cruelty is much like Heroic Agility in that it combines two different abilities in one package. Heroic Agility combines Heroic Battle Prowess and Lightning Reflexes with a bit of a bonus with the ambidex, Legendary Cruelty combines Battle Bellow (gives fear and increases over time) with the increased affliction chance.
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July 26th, 2007, 07:47 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Legendary Cruelty
I don't think the fear effect increases, but the affliction chance does.
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