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  #1  
Old July 26th, 2007, 08:08 AM
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Default Re: Legendary Cruelty

So, the fear from legendary cruelty is different from the fear from Battle bellow?
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  #2  
Old July 26th, 2007, 08:54 AM
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Default Re: Legendary Cruelty

I am starting to think that the death bless has been underrated. It may not be real beneficial for hand to hand combat, but once you research some effective area spells and have sacred mages it has the potential to be stronger in the medium to late game than others that are more highly regarded.
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Old July 26th, 2007, 10:39 AM
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Default Re: Legendary Cruelty

Thus, kinda like the Blood Blesses, its not really a good bless to base a strategy around, but if you need a pretender with Death( or Blood), you can go for it and probably do pretty well. (As long as its not your main strategy, its probably a really good option)
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Old July 26th, 2007, 12:57 PM
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Default Re: Legendary Cruelty

Another dumb question. If I put the Shroud of a Saint (or whatever the raggy looking armor/shirt thing is called) that always blesses the wearer, does a non-sacred mage get the benefit of the death bless when he casts damage spells?
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Old July 26th, 2007, 01:16 PM
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Default Re: Legendary Cruelty

If death bless works on spells like Earthquake, it seems quite overpowered (or does the death damage also damage yourselves)
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Old July 26th, 2007, 01:28 PM
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Default Re: Legendary Cruelty

If you mean does the extra affliction chance (the only part of the death bless which effects spells) apply when you damage your own troops, yes it does. Given the difficulty to use effectively (holy mages powerful enough to cast battlefield wide spells are moderately rare) and opportunity cost (you could have a water or fire bless) I certainly don't think the death bless is overpowered. A nice bonus, yes, but you're unlikely to win a war because of it.
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Old July 26th, 2007, 02:55 PM
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Default Re: Legendary Cruelty

Yes I agree with Baalz its not overpowered, simply because its better to kill the enemy, rather than leave them alive with afflictions.

Its really just annoying that the army is a bunch of limping, blind, one arm missing etc... pain filled wrecks.

Still, those pain filled wrecks can go on to conquer provinces, win battles until they finally drop dead...

Also if you have the chalice, GoH, healers etc you can make them as good as new again, if you are playing a caring god that is.
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Old July 26th, 2007, 06:50 PM
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Default Re: Legendary Cruelty

Quote:
Baalz said:
If you mean does the extra affliction chance (the only part of the death bless which effects spells)
ok, then it is all clear, i was somehow thinking that the AN damage would work also.
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Old July 26th, 2007, 05:03 PM
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Default Re: Legendary Cruelty

Quote:
Edratman said:
Another dumb question. If I put the Shroud of a Saint (or whatever the raggy looking armor/shirt thing is called) that always blesses the wearer, does a non-sacred mage get the benefit of the death bless when he casts damage spells?
All effects of any blessing apply, provided that the mage is not prohibited from benefiting -- ex. Pretenders do not gain the blessing, and prophets are already permablessed so the shroud adds no additional bless benefits for them.

It should be noted that a non-sacred commander wearing the shroud still isn't sacred, so he's still vulnerable to friendly-fire from the Ark, and should still be immune to Apostasy.

Hm. I suppose that, if for some reason somebody went the rather expensive and odd F9D9 blessing, and a blessed unit hit somebody with a melee weapon, the extra-affliction chance would affect the 6AP fire damage AND the 2AN 'death bless' damage (1 hit, three afflictions?), but neither the 6AP nor 2AN would be treated as separate weapons for the purposes of causing more 6AP or 2AN attacks.
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