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  #1  
Old July 27th, 2007, 11:58 AM

Sombre Sombre is offline
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Default Re: What\'s in store for Kharad Dzu?

Let it be known that this month the ignoble and aggressive human brutes of Teutanion, clearly seeking to bring violence to the peaceful woodlands and mountains of the north, did declare a crusade against the Vaettir.

We can only hope their expansionist nature and ranks of prowling heathen knights are noted by our common neighbours. Along with the assault launched by New Ulm on the seafaring Dzu it seems the so called 'pious' human nations leave little room for others in their perfect world - a dark place of petty feudal squabbles and religious tyranny.
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  #2  
Old July 27th, 2007, 01:53 PM
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Default Re: What\'s in store for Kharad Dzu?

> it seems the so called 'pious' human nations leave little room for others
> in their perfect world - a dark place of petty feudal squabbles and
> religious tyranny.

While we do have no information on what may have prompted a war in the East,
we would like to point out that no child of Ulm has lifted a hand against
his brother since the days of the Aufklarung, and that Sylvania and Ulm
have peacefully coexisted ever since they learned of each other's existence.
Thus the feudal squabbles accusation is clearly unfounded.

As for religious tyranny, we do not think that any priest should remain aloof
when plans are made to demolish a temple of his Goddess. Yes, with the help
of an infernal creature, the pirates of Kharam Dzu did eventually burn that
temple, but they will pay for this with the very existence of their nation.
We hope that their fate will be a deterrent to others.
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  #3  
Old July 30th, 2007, 02:18 PM

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Default Re: What\'s in store for Kharad Dzu?

Just a heads up - the Vaettir are currently under attack from both Teutanion and Jomon. We will fight to the last to protect our new home.
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Old July 30th, 2007, 09:07 PM
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Default Mod nations game, take two

Okay, since people have asked a number of times and since I'll be vacationing from 10th to 24th of Aug, I think I'll prepare the second mod nations game this weekend. Hoburgs will be in in case Sombre gets to balance them out a bit more. Those that are already playing in this game are welcome to participate in the next game, too, and maybe switch nations with somebody else. If you have suggestions for your current nation (it's a bit early for that, I know) or just want to give your feedback on them then write something about them in this thread.
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Old July 30th, 2007, 09:12 PM

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Default Re: Mod nations game, take two

Ooh, I think I'd better not join this as I have two vacations coming up. Sounds good though, glad to hear there's demand for it. Hopefully the one after that will have the Tomb Kings in it.
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Old July 30th, 2007, 09:20 PM
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Default Re: Mod nations game, take two

The second mod nations game will be more or less like the current one, with some changes since we all learned something from it. I'll probably use another, but similar, map.

In case the Warhammer mod nations or other nations get some cleanup, I'll be happy to start games featuring them, too. It prolly is quite difficult to balance them out properly, as can be seen in this game which already received CBM balancing.
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Old July 30th, 2007, 10:19 PM
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Default Re: Mod nations game, take two

I haven't actually fought any big battles yet, so I have no idea what my nation does ;P

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Old July 30th, 2007, 10:25 PM
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Default Re: Mod nations game, take two

Oh, and please, please sign me up for the other nation mod. I'd love to play tomb kings if they're in there

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