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Old July 27th, 2007, 04:29 PM
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Default Re: SE4 weapon index

I didn't mean that 10% to hit was worth less than 10% more damage, only that its not really comparable in a simple mathematic formula. "not really 10% more powerful" was just meaning that you can't simply multiply the damage ratio by 1.1 and expect sound results.

For reference, 10% bonus to hit varies from 1000% more damage (11% chance to hit instead of 1%) all the way to no effect at all (99% vs. 99% or -20 vs. -30).
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Old July 27th, 2007, 06:54 PM
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Default Re: SE4 weapon index

Personally, I wish it was sum[Attack Modifiers] / (sum[Attack Modifiers] + sum[Defense Modifiers]) instead.

That way it is still limited to 0-100%, and you get diminishing returns near the edges.
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