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  #1  
Old July 27th, 2007, 11:39 PM
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PashaDawg PashaDawg is offline
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Default Re: Humans. Stomp. *crunch crunch*

I like the eye candy!
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  #2  
Old July 28th, 2007, 01:40 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Humans. Stomp. *crunch crunch*

I've been working on a single pretender in SP and MP, on and off. I succeed for a while, then find a whole new way to kill myself off. The basic design is stuck, for now but I'm experimenting with equipment and whatnot. I don't want to tip my hand quite yet with this pretender, and give away everything, since I haven't seen combat yet in my very, very cramped mp game. Though some NAPS allow me to take my pretender off my capital for once.

This time I waited for some equipment, and got about 300 kills by the end of year three. If anything, fear's more of an impediment, cutting down on my casualty rate. Though I do find a way to kill myself of, especially against a weird Jotunheim/Not-Ermor combo that I suppose was mercs with flaming blades.

I think I've struck on some sort of equipment goal, though a bit late. So.. what's the earliest you'd call a supercombatant, and what qualifies as super by year three. No Tartarians, please. I'm curious about what measuring stick I should aim for before my MP game gets to the points my sp games reached.
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Old July 28th, 2007, 03:29 AM

sum1lost sum1lost is offline
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Default Re: Humans. Stomp. *crunch crunch*

I have one in year three in one game. Archangel with fear+awe combo, ethereal, lucky coin, frostbrand, birch boots, regeneration amulet, reinvigoration amulet.

Pretty much phoenixpower + fireshields himself, then dives into melee and casts close-range evocations or attacks. It came more than halfway through the year, though.
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