|
|
|
|
|
July 28th, 2007, 02:39 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
New PBW Proportions Mod game #4
For people interested in starting a new game using Proportions Mod version 3.07 (which may be available later this weekend).
Please discuss.
|
July 29th, 2007, 07:39 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW Proportions Mod game #4
I'm in.
|
July 30th, 2007, 04:11 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: New PBW Proportions Mod game #4
Let me try the new version first .. where is it, btw?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
July 30th, 2007, 07:39 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: New PBW Proportions Mod game #4
I'm still play-testing the rebalance on fighters and weapon platforms, but it's close to ready. 3.07 is 3.05 plus some fixes, a few additions (the probes and Q-ships in 3.06), and rebalance of fighters (now they are definitely worth developing) and weapon platforms (no longer especially accurate, so planets full of WP's aren't so deadly and expensive/difficult to capture unless you're at a bad combat mod disadvantage).
Actually, I should take a vote about another issue: Intelligence missions. I'm thinking of making a major change that I wanted to try for a long time. Essentially, I've noticed that it's either strong or a non-issue because people build tons of counter-intel and don't use it much. So, my idea is:
1) Make it possible to slow down, but make intel offense essentially stronger than defense.
2) Basically remove or make way too expensive the destructive intel attacks.
Result: Intel is useful, but mainly only to actually gather information and is not usable as a way to get major attack results.
Anyone have any strong feelings about such an intel change?
|
July 30th, 2007, 09:17 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: New PBW Proportions Mod game #4
I like it... instead of intel being a "spy vs. spy" game where nothing really happens until all hell breaks loose when one side gains the upper hand, it would be more of a constant stream of information - you can block some of it but inevitably something's gonna slip through!
__________________
The Ed draws near! What dost thou deaux?
|
July 31st, 2007, 05:49 AM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New PBW Proportions Mod game #4
Yeah, that's an interesting approach to intel that should be explored.
I'm assuming there won't be any AIs in the pvkprop#4, so AI improvements aren't high on the priority list for 3.07 - or do I assume wrong?
|
July 31st, 2007, 03:48 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: New PBW Proportions Mod game #4
Yes, major AI improvement isn't for 3.07, but I am feeling some interest at the moment in making another stab at reviving it from it's post-3.0 stupor. I'll save that for post-3.07 though.
|
August 13th, 2007, 06:21 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: New PBW Proportions Mod game #4
Update: 3.06 (probes, Q-ships, fixes) is done and (formerly 3.0.7, now 3.1.0 (fighter & WP rebalance) is nearly done. Next will be (formerly 3.0.8, now 3.2.0 (Intel reworking), which I've started to test and looks like it will work well, but needs more work.
|
September 3rd, 2007, 09:20 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
|
|
Re: New PBW Proportions Mod game #4
could you post 3.0.7 or is it up to 3.0.8 for us that don't PBM please.
|
September 4th, 2007, 10:07 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: New PBW Proportions Mod game #4
how does the AI handles 3.0.8? is it worth for the single player?
I ask because while i love SEIV and play it constantly i only can play it single player since my work schedule is extremely random (sometimes i can play a dozen turns a day, other times i´m traveling and only can play every week or so...)
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|