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July 28th, 2007, 06:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Indep grimoire slightly improved
No I meant in the game itself. The AI player or our unscripted mages.
As far as tweaking your own scripted mages actions that usually takes hard consideration on why they did or didnt cast.
And Im fairly sure that a gui menu feature for excluding spells would be a sizeable project so I wouldnt expect that anytime soon.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 28th, 2007, 08:31 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Indep grimoire slightly improved
I think there is more important stuff to do. Like fixing stuff instead of introducing more potential bugs and imbalances 
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July 29th, 2007, 11:21 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Indep grimoire slightly improved
Fixing stuff is partly made by me, but mostly by JK, since he is the programmer. JK is in India atm. I would gladly fix important stuff (whatever that is  ) if I could. Since what I do, mainly concern adding stuff, I do that.
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July 29th, 2007, 11:39 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Indep grimoire slightly improved
We're already getting quite a few fixes for minor (and some not so minor, from some nations' perspective) stuff in this patch, things that do not require pulling out big bits of code and doing complicated forensics on them.
A lot of polishing, making things shiny and better-looking, but a lot of stuff that has been in the list for a long time but which has been on the backburner, which allows them to be greenlighted out and leaves the bigger stuff left. I'm VERY impressed with the stuff that has appeared on the progress page since the start of July. 
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July 29th, 2007, 11:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Indep grimoire slightly improved
Yes, you are definately on a roll Kristoffer.
I hope I didnt jinx it by saying that (knock on virtual wood) but Im smiling at seeing all of the touchups.
And I consider it very important to the game to get some of the balances worked on. And filling in some of the national specific items (castles, spells, bonuses). You are doing a great job.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 29th, 2007, 03:21 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Indep grimoire slightly improved
Quote:
Gandalf Parker said:
Yes, you are definately on a roll Kristoffer.
I hope I didnt jinx it by saying that (knock on virtual wood) but Im smiling at seeing all of the touchups.
And I consider it very important to the game to get some of the balances worked on. And filling in some of the national specific items (castles, spells, bonuses). You are doing a great job.
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I completely agree!! Kristoffer has been doing wonderful improvements/fixes. 
Hopefully JK will be fully charged and ready to do his share of fixes upon returning from vacation.
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