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Old July 29th, 2007, 02:10 AM
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Default Re: Migration Variables Borked?

I am using in SE V 1.44

Race Starting Percent Migration: = 1
Race Migration Added 1 Percent Per Population Amount: = 3000

and it has the effect you wanted.

Check the population on your colonies: how much is the migration in %?
Did you make any treaties that allow migration between empires? That can lead to a substantial increase of the population.
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Old July 29th, 2007, 03:03 PM
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Default Re: Migration Variables Borked?

Has migration been fixed to allow complete migration and undoming of a planet? I remember previously planets would stay domed until player intervention got rid of the non-breathers.
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