|
|
|
 |
|

July 29th, 2007, 09:13 AM
|
Corporal
|
|
Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Im behind the llama on this.
I find this thread offencive.
|

July 29th, 2007, 11:34 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I also find this thread offensive. However, I'm not going to lock it for the time being. The thing to remember here is that a particular game is distinct from a particular player, someone who was your staunch ally in one game may stab you in the back in the next one. Besides that, as long as there is not a set of commonly agreed-upon rules about notification of attack being mandatory in a given game, this sort of thread will come across as whining about nothing.
Further, this sort of thread is a prime breeding ground for vendettas, which are something that will absolutely not be tolerated. If you have a problem with somebody's in-game conduct, keep it to PM, email or the particular thread dedicated to that game. If you start making lists where you add up everyone who ever got the better of you in a game, even if it was through backstabbing, fine, but keep them to yourself. The moment you start airing vendetta lists on the public forum, YOU get on the moderators' watch list. If it spirals out of control, the proverbial ton of bricks is liable to fall mostly on the person seen as the instigator of any trouble.
Try to keep that in mind.
With the limited Dominions MP experience that I have (just 2 games of Dom2 long ago), I remember being backstabbed and doing some backstabbing myself and we all had a good laugh about it afterward.
|

July 29th, 2007, 11:49 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I agree with Edi, Llamabeast and Methel. This is a game!!! We are dealing with diplomacy, war, and intrigue. Guess what?? That happens in real life?? Remember the Russo-German Pact in 1939??? And how it was broken in 1941???? Someone above mentioned that in one game a player may be roleplaying a nation as a disingenuous thug, and the next as a knight-hearted benevolent. I never carry a grudge from one game to another (although I can think of at least one person who may think I do...8^).....) I think threads like this tend to take away the intent of the game.......to have fun; and to encourage unintentional results......take the game too seriously.
|

July 29th, 2007, 11:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
We have removed people from the forums for carrying vendettas too far into other threads. Im afraid that it will be up to each person to read about NAP complaints. A blacklist definetly does not fit the desired feel for Shrapnels forums.
On the OTHER hand...
people should realize that reputations DO follow you. I understand saying "how I play my god in THIS game is not how I play my god in the next game" but Im afraid that it just doesnt tend to hold true. The RPGers would like full creativity for each new god but the Strategists tend to keep score across games (and lists).
We have sometimes discussed ways to have completely anonymous games. So far we can achieve about a 90% anon if someone wants to set up such a game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

July 29th, 2007, 12:13 PM
|
Corporal
|
|
Join Date: Oct 2006
Location: Florida
Posts: 62
Thanks: 17
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Quote:
Gandalf Parker said:
people should realize that reputations DO follow you. I understand saying "how I play my god in THIS game is not how I play my god in the next game" but Im afraid that it just doesnt tend to hold true.
|
I agree. Someone would be a fool to let another player betray them twice.
|

July 29th, 2007, 12:34 PM
|
 |
Corporal
|
|
Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I do not think this a good idea. Even if NAPS were a holy right and a sin to break, having a thread to start the flame-wars and vendettas for them is a recipe for disaster.
I will not be checking or posting in this thread at all again.
Salute.
|

July 29th, 2007, 12:44 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I think that the game has the reverse problem - people keep their agreements even when it's crazy, from an in-game standpoint, to do so.
They do so in order to avoid being regarded as treaty breakers, for the classic game theory reasons, as well as personal ethics. This has the effect of making everyone (including, I must say, myself) too honorable.
The other problem is that the game has no long-term message memory. If you have longterm diplomatic arrangements of some kind with someone, and they offer an NAP, and you ignore that but continue to coordinate strategically, they *invariably* think that you agreed to the NAP. But you can't call up the messages in question and demonstrate that you didn't actually agree to the NAP.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

July 29th, 2007, 12:50 PM
|
Sergeant
|
|
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Evernight, a web based fantasy wargame that I used to play (evernightgame.com) has a good system for diplomacy. Everything I know about NAP's I learned from them.
They have a good message log, which would be very helpful in DOM3 MP for many reasons beyond keeping people honest. There's also a setup where you can rate other players on a scale for various things like honor, communication, skill, etc. and type up a blurb about your experiences with them for other players to read.
Could be useful here if it were implementable.
-Ubercat
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
|

July 29th, 2007, 12:52 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: AWIY\'s blacklist of dishonest peoples
The only use for this thread is to compile a list of whiners. I hope we don't see this sort of thing very often. Individual game threads are for reputation-bashing, and it should all be in-character.
Color me disgusted.
|

July 29th, 2007, 03:47 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Quote:
DrPraetorious said:
I think that the game has the reverse problem - people keep their agreements even when it's crazy, from an in-game standpoint, to do so.
They do so in order to avoid being regarded as treaty breakers, for the classic game theory reasons, as well as personal ethics. This has the effect of making everyone (including, I must say, myself) too honorable.
The other problem is that the game has no long-term message memory. If you have longterm diplomatic arrangements of some kind with someone, and they offer an NAP, and you ignore that but continue to coordinate strategically, they *invariably* think that you agreed to the NAP. But you can't call up the messages in question and demonstrate that you didn't actually agree to the NAP.
|
I agree with DrP. that's why I really like the "no diplomacy" games. Somehow they end up as the most exciting one.
I also agree that its part of the fun in the game to break treaties and since this is only a game it doesn't say anything about the player's morals in real life. In a way its kind of childish to keep track of "treaty" breakers. I'm not for that.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|