Quote:
DrPraetorious said:
I think that the game has the reverse problem - people keep their agreements even when it's crazy, from an in-game standpoint, to do so.
They do so in order to avoid being regarded as treaty breakers, for the classic game theory reasons, as well as personal ethics. This has the effect of making everyone (including, I must say, myself) too honorable.
The other problem is that the game has no long-term message memory. If you have longterm diplomatic arrangements of some kind with someone, and they offer an NAP, and you ignore that but continue to coordinate strategically, they *invariably* think that you agreed to the NAP. But you can't call up the messages in question and demonstrate that you didn't actually agree to the NAP.
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I agree with DrP. that's why I really like the "no diplomacy" games. Somehow they end up as the most exciting one.
I also agree that its part of the fun in the game to break treaties and since this is only a game it doesn't say anything about the player's morals in real life. In a way its kind of childish to keep track of "treaty" breakers. I'm not for that.