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  #1  
Old February 13th, 2002, 10:48 PM
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Default Re: Demo newbie Q1: Hit and run

PVK, please bare with me here, If we take the data, txt, etc for the current PD's, give them new name, extend their range, increase their damage, is it moddable to change their current targets from ftrs/msls to ships? Currently if a ftr/msl moves into range of a PD it fires automaticaly at them, (basically oportunity fire)
could you take out ftr/msl in whatever fields that are used and insert ships instead without using hardcode changes? It might not be best or complete but would give a form of oportunity fire

just some ideas mac
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  #2  
Old February 13th, 2002, 10:56 PM
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Default Re: Demo newbie Q1: Hit and run

No. A ship movement dosen't trigger the Point-defense ability. Only fighters and drones trigger checks against enemy PD.

Adding the PD ability to main guns has been tried before.
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Old February 13th, 2002, 11:15 PM
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Default Re: Demo newbie Q1: Hit and run

SJ, Tks, I guess we'll just have to wait and see if a hard code change down the road lets you modders do some more tinkering in this area, tks again SJ

just some ideas mac
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Old February 14th, 2002, 12:31 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Demo newbie Q1: Hit and run

quote:
Originally posted by suicide_junkie:
No. A ship movement dosen't trigger the Point-defense ability. Only fighters and drones trigger checks against enemy PD.

Adding the PD ability to main guns has been tried before.



Every time I move a ship in tactical combat, the PDC are triggered against any seekers or fighters that comeinto range. I think your second statement really includes the first, that the PDC ability doesn't work against ships?
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Old February 14th, 2002, 12:47 AM
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Default Re: Demo newbie Q1: Hit and run

Well, yeah.
Moving your ships dosen't set off enemy weapons with the point defense ability.
Any of your weapons with PD will fire on units.

The pd was added to main guns, since they could target ships, but the PD ability wasn't triggered.
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