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quantum_mechani said:
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Kristoffer O said:
I believe luck prevents all kinds of stuff, like soul slay. It is quite good.
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Actually, I think Sombre tested this very recently. If I recall the test correctly, he tried soul slay a number of times on a modded 0 mr unit, and it didn't seem to make difference if it had luck or not.
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You could just turn on debugging and look in your error log for this. It should read like "luck prevented ..." in case it would get active. From my experience, poison clouds are a very good way to fight against high-prot/high-def/ethereal enemies. It bypasses them all.