|
|
|
 |

February 13th, 2002, 11:15 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
Personally I would not like to have a retreat option back. I always hated to chase down single ships in SE3 until I had them in the corner of the strategic map (which is just as unrealistic as having corners in tactical). So you will always have "no where to run to"-corners, just on different scales.
Just my thoughts,
Rollo
|

February 13th, 2002, 12:28 PM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
I haven’t played SE 3 but I think that if you make the retreat option cost 2 or more strategic movement points, the retreating ships can't go far away. Once exhausted the strategic movement points left, they will be blocked for the rest of the turn.
I think that the problem is the direction of the retreat in the strategic map if the retreating ships not belong to the moving player, in this case there is not the possibility of a “backward move” in the strategic map and this can trigger others tactical battles. A possible solution is to allow retreat for defending ships only in strategic location without enemy ships and, if possible, in a direction opposite to the direction from where the attacking ships came from in the strategic map.
Marco.
|

February 13th, 2002, 01:12 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
What about a part for ships that prevents the retreat of enemies, like the Warp-Inhibit-Device in MOO2 ?
|

February 13th, 2002, 01:50 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
quote: Originally posted by PsychoTechFreak:
What about a part for ships that prevents the retreat of enemies, like the Warp-Inhibit-Device in MOO2 ?
Good idea.
|

February 14th, 2002, 02:33 AM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
I like the retreat,running to the corners. I never did understand why I could not run sometimes 
__________________
Kill em all let God sort em out
|

February 13th, 2002, 05:36 PM
|
 |
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
It is simply totally goof-ball that a ship with movement 10 (5 in tactical) can't ever retreat from a battle with a ship of movement 6 (3 in tactical). A less-than-perfect retreat system is better than none. Make it optional, so that those who hate the idea can opt out.
__________________
Give me a scenario editor, or give me death! Pretty please???
|

February 13th, 2002, 06:07 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Malfador, Bring back retreat option from SEIII
quote: Originally posted by dmm:
It is simply totally goof-ball that a ship with movement 10 (5 in tactical) can't ever retreat from a battle with a ship of movement 6 (3 in tactical). A less-than-perfect retreat system is better than none. Make it optional, so that those who hate the idea can opt out.
Here Here, I fully second this dmm - if anyone thinks about it logically, the game should use a floating combat map, if it did, no way would a speed 2 dreadnought ever be able to stop a speed 6 destroyer should the destroyer want to run away - this has got to be correct, the dreadnought would then have to rely on superior weight of metal to hit the ship before it got out of range, long range firepower (anti drive missiles) or just pinning the destroyer into defending a target it cannot disengage from - this would then increase the importance of fast screening vessels to perform this role and add to the strategic considerations of the game - roll it on as an option please
__________________
Ook ook ook ook OOK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|