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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 31st, 2007, 03:02 PM
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Default Re: Modding reanimating priests

Moddable reanimation lists and the #undeadnation tag becoming moddable might be options. The first one is something Kristoffer says would be useful (so is an actual possibility if JK agrees) and the second is essentially no different than the #underwaternation, #dyingdom and #bloodnation tags if it's enabled, so they might happen.

I'm meaning to compile a list of mod-related stuff for improvement suggestions and we'll see where that gets us. HOWEVER, it is NOT going to be any major stuff, mainly small tweaks to existing mod commands (such as getting values for heat and cold auras etc) and things like the #undeadnation thing becoming available. If there is a future patch where more attention is paid to modding, such small things might appear there.

What are the most pressing problems aside from the known non-functional things, stuff that would ease some modding?
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