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  #1  
Old August 1st, 2007, 12:22 AM
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Default Re: Kwok\'s next Mod

I have implemented it in GGmod, so you can try it out if you like.
Grab the latest version, and copy the stock mainstrings and helptext files to get it running under 1.44
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Old August 1st, 2007, 01:30 AM
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Default Re: Kwok\'s next Mod

I'll be sticking sort of close to the Balance Mod's PD system (in terms of timing, damage amounts, etc) but I'd like to put in some counter PD items such as the aforementioned Decoy Missile.

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Regarding the leaky armor I had posted about earlier. Dropping the armor slots in order to gain leaky armor will be difficult. There's no real way to tell the AI's design algorithm where to place armor in a design - other than in the next top slot (ie lowest numbered open slot) or next bottom slot (ie highest numbered open slot). I think some lobbying efforts to MM to allow for armor slots to be treated as inner/outer slots and subject to directional damage might be the best option.
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Old August 1st, 2007, 08:55 AM
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Default Re: Kwok\'s next Mod

What if you rearranged the slots in the slot-config text file so instead of listing them from top to bottom, you listed them from outside to inside, or vice versa? Sounds like a pain to do but I just thought I'd suggest it...
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