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August 1st, 2007, 10:01 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Dom3 Questions thread
Spells with symbolic precision have a value of 100.
I'm thinking the precision is actual.
If you cast darkness (75% hit to precision), a value of 40 (30 plus base 10) becomes 10.
On the other hand, if it was symbolic, with prec. 100,
the actual precision value becomes a bit more than 25. Considering that precision over ten counts double, thats darned accurate even under conditions of darkness.
Practically speaking, a commander with precision ten plus a precision 30 weapon will rarely deviate.
Lets see...
30+10=40. Since precision over 10 counts double:
10+30x2= 70 precision for calculations.
If the range from attacker to target is greater than precision/2-2, then the missile will deviate.
That means it will shoot 33 squares before deviating. I'll do the math for that in a bit.
Longbow of Accuracy - range 45
Maximum Deviation = distance x 1.25 / precision
45x1.25/70 = 0.8
Longbow of Accuracy will never miss its target square. The defender can still dodge, though- and the longbow is of little use against MA Agartha's very well shielded infantry.
I do wonder if it's considered a magical weapon for calculating hits?
Piercer has less range and accuracy, I'll leave you to calculate that on page 77 of the manual.
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August 1st, 2007, 10:24 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
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Thanked 72 Times in 21 Posts
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Re: Dom3 Questions thread
Believe me when I say I can and have done the math myself. Piercer has presicion 10 and Range 35. That means 1.46 deviation max. Of course, the commanders I consider giving it to have a bit more then your basic precision (Vans with opportunity to cast Aim). What makes the Piercer more appealing despite the higher cost and shorter range and accuracy is its AN properties. 12 HP damage gives it an even shot of killing or at least wounding normal human commanders.
What I'm really interested in is how well these things work in practice, and are they worth investing in to pick off enemy commanders. If so, how would one go about maximizing their chances of getting a commander kill?
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August 1st, 2007, 10:34 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Dom3 Questions thread
I am curious if they count as a magic weapon, for purposes of bypassing shields.
I haven't been getting the right races and gems for testing out bows in MP, though I'm very curious myself. If I find the time, I'll investigate myself.
I had an assassin type character with that feebleminding bow and heroic precision. Prophet also, but died fast enough against skellyspamming, bodyguarded Ctis necromancer. I do wonder if there's any priority targeting or purely random. I don't think I was clever enough to fire rear, because I was expecting a finite number of bodyguards.
I'll get another chance eventually, and will continue experimenting. I'll let you know if I figure something.
What I'm probably going to try next is a few standard indie commanders set to the front with a few bodyguards and fire rear orders. None of the races I've been playing with have cavalry, but seeing how devastating (and hard to hit) Tien Chi's sacred mounted archers are...
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