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  #1  
Old August 2nd, 2007, 06:13 AM
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Aethyr Aethyr is offline
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Default Re: Noob question about AI and diplomacy

NT--

Your comments regarding editing the map file to allow AI sides to team up has given me some ideas. I did not know this could be done, and it would be great for some tests that I have in mind.

Prescisely how I would go about editing the file is not quite intuitive for me, could you elaborate a bit? Thanks for your help.
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  #2  
Old August 2nd, 2007, 06:28 AM

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Default Re: Noob question about AI and diplomacy

If you mean how to actually edit it - open it in notepad, it's just a text file.

There is guide on map editing in the dominions3/doc folder.
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  #3  
Old August 2nd, 2007, 07:11 AM
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Default Re: Noob question about AI and diplomacy

Ahhh...

Thanks LB.
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  #4  
Old August 2nd, 2007, 11:36 AM
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Default Re: Noob question about AI and diplomacy

The allies command allows you to set two AIs to not attack each other. Here is a short-list of map commands.
http://www.dom3minions.com/docs/map_qref.txt

With #allies you can create a map as a scenario such as

A) F.E.A.R
the Family of Ermor, Atlantis, Rlyeh. 3 pretender gods, all siblings. They have agreed to share the world. Start them with extra castles and armies and equipment.

B) Save Arcos
Set Ermor as "ally" to Arcos just so it wont attack. But place Arcos inside its castle and Ermor outside of the castle, seiging it. Your mission is to get there and free arcos before they fall.

C) Turtles
Give all of the AIs 5 or 6 starting provinces and set them all ally to each other. Including possible setting them ally to nation 23 (the independents). That way NONE of them will attack. They will only sit and buildup wating for you to come and get them. Might create some fun giant battles.
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Old August 6th, 2007, 06:30 PM

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Default Re: Noob question about AI and diplomacy

hi all, i'm new to this game but anyway i have a problem about the "allies" map editing.

In the map edit pdf it says the command for setting up allies is #allies <player> <player>, but i'm confuse here, is <player> actually means the name of nation or player 1,2,3...etc in numbers?

Wish you guys can help

Thanks in advance

Alex
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  #6  
Old August 6th, 2007, 09:28 PM
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Default Re: Noob question about AI and diplomacy

Nation number.
Gandalf has a list here:
http://www.dom3minions.com/docs/nations.txt
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Old August 6th, 2007, 10:55 PM

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Default Re: Noob question about AI and diplomacy

oic thanks alot dude! ;D
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Old August 7th, 2007, 12:57 PM
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Default Re: Noob question about AI and diplomacy

The fun thing about it being a number is that it makes it really easy to create a script program in something simple (like basic or shell) to add some random alliances to a map just before you play. That makes for some fun surprises.

Added note:
Dom3 created a problem with this. Its one of the many places where the game has created an error condition that it does not try to handle. The game creation will error if you have references to a nation number that it not in the range of that era. So the scripts become abit more of a hassle. You must pre-decide whether you will create alliances and play the map as early, mid, or late era. So be sure to change the description to remind you to play it as that era.
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