|
|
|
 |

August 2nd, 2007, 06:38 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: A few thoughts on MA Arcoscephale
How do you deal with terror/frighten/panic spell spam? Elephants have poor morale and low magic resistance. Not a good combination...
|

August 2nd, 2007, 06:48 AM
|
Sergeant
|
|
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
|
|
Re: A few thoughts on MA Arcoscephale
Multiple Strategos seem to work wonders their Morale boosting banners are worth (10) though I've got no idea how much the mechanics of that figure work. Another thing you can do is add some Cardaces or hoplites to the unit to boost the avg morale value up. But I tend too avoid that as although the elephants are twice as quick if its a good stand up fight the cardaces and hoplites start to drop like flies causing more morale checks.
But yes the morale and low MR is an inherent weakness. Though not everyone seems to take advantage of this for whatever reason e.g. nation choice, circumstance, experience etc.
|

August 2nd, 2007, 07:06 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: A few thoughts on MA Arcoscephale
Yes, that is also my impression; most people tend to forget the obvious counters to masses of elephants when they meet them. Some even tried stopping them with hordes of heavy infantry, and that is about the worst thing you can do.
I will start a thread for discussing this so not to disturb yours.
|

August 2nd, 2007, 07:15 AM
|
Sergeant
|
|
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
|
|
Re: A few thoughts on MA Arcoscephale
Another thought....say for example you know you are about to face a large enemy army that has a fair number of death mages....hopefully you can scout the army before it gets to you....I don't see why not as Arcoscephale gets the scry ability which allows for accurate intelligence reports inside your dominion. But anyway if the enemy army is free of astral mages you can pretty ,much go to town on them with your A4 mindhunting astrologers. Try and take them down before they hurtesses your precious elephantses.
|

August 2nd, 2007, 08:21 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: A few thoughts on MA Arcoscephale
Yes the scry ability goes hand in hand with elephants. Two questions though: are there any summonable death mages that are stealthy? And can stealthy units be seen by scry?
|

August 2nd, 2007, 08:46 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: A few thoughts on MA Arcoscephale
Spectral mages are stealthy. They also can't be seen by scrying, I think. But it may be they need to be hiding for that.
|

August 2nd, 2007, 01:52 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: A few thoughts on MA Arcoscephale
FWIW, I find Mystics to be quite underrated. They're recruitable anywhere and communions of them can rain down falling frost/fire, gifts from heaven, magma eruption, blade wind, astral fires, enslave mind, and cleansing water depending on what the situation merits plus most any buff (legions of steel/strength of giants/weapons of sharpness turn their quite respectable heavy infantry into a major threat). You can also use them to forge slave matrixes for thugs, then buff them with every earth/fire/water/astral buff through a communion (invulnerability, fire shield & breath of winter turns most anybody into a thug, toss in quicken self, personal luck, and ). They make an awesome defensive force while you're building up your research base and a damn effective offensive force when you collect critical mass.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|