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February 13th, 2002, 05:01 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI longtime simulation feature
I second this idea. I suggested something like this in the forum some ago, but never sent a request to MM (I am a lazy writer  ).
Thanks, for sending that suggestion in. FWIW, you have my support.
Rollo
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February 13th, 2002, 05:16 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: AI longtime simulation feature
I third the idea.
1) I usually play solo. I like to play games to completion, even after I'm way ahead. It would be nice to have the AI play for me for a while. (Emperor goes on a well-deserved vacation.)
2) It would help with scenario generation. Set up a random game, make everyone AI, let it run for 50 turns, then go in and take over one of the weaker empires (or one of the strong empires, for newbies).
__________________
Give me a scenario editor, or give me death! Pretty please???
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February 13th, 2002, 07:18 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: AI longtime simulation feature
I forth the idea. I used to play Empire Deluxe and do that. Among other things it gave me an idea of how the AI played,
(hmm, is that cheating or is it research).
I also agree with letting the AI finish a game for me.
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February 13th, 2002, 07:35 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: AI longtime simulation feature
I like the idea as long as you can specify the number of turns. Don't really care personally 'bout it finishing the game. Maybe adding a capability to run AI until some condition is met (victory, declaration of war, hostile activity, treaty breakage, etc.). Sure its been said before but maybe someone will include my vote somewhere....
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February 13th, 2002, 11:29 PM
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Private
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Join Date: Jan 2002
Location: Holland
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Re: AI longtime simulation feature
I sixth this idea.
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February 13th, 2002, 11:39 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: AI longtime simulation feature
quote: Originally posted by rdouglass:
... Maybe adding a capability to run AI until some condition is met (victory, declaration of war, hostile activity, treaty breakage, etc.). Sure its been said before but maybe someone will include my vote somewhere....
I guess if victory condition is met this would stop the game anyway, but I like the idea to ask for other conditions also. The intention of this thread is to accumulate the ideas for a while, and I will send them to MM within the next days.
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February 14th, 2002, 05:20 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: AI longtime simulation feature
I am not one to jump on a band wagon. But I know a good hoe down when I see one.
Fantastic idea.
# of turns would be good
Summary log would be nice as well. ( Ie the score page every 5 to 10 turns for all races)
It will be great for mod testing.
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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