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August 2nd, 2007, 01:16 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Sounds like fun, I'm in.
I'm not sure how you do it, but I've seen it done in other games where you have set starting positions for a specific nation. You could (if you were inclined) arrange that allies are adjacent. That would be particularly necessary if there are more than 2 teams.
I'm a fan of random nation selection, perhaps after the teams are assigned random nations are assigned to each team, who then decide which player gets what nation?
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August 2nd, 2007, 01:26 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
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Re: Allegiances (Team Game, Experimental - Recruit
I'm interested. If we use random nations however I'd want plenty of time to familiarize myself with the nation that I draw, assuming it's one of the many I have little or no experience playing. Say, a week from nation assignments to game start. Is that reasonable?
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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August 2nd, 2007, 01:47 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Allegiances (Team Game, Experimental - Recruit
I have zero experience with mods, but I'd definitely be into trying out the Worthy Heroes one, which adds spice. I'm ambivalent generally though, so will leave the choices up to you guys.
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