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  #1  
Old August 2nd, 2007, 01:49 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Llamabeast - Thanks for the offer of your server. I've been in a few PBEM games that used it, and it was really helpful.

Ubercat - I'm not opposed to the idea of a delay to game start to familiarize yourself with the nation. We'll just have to see what the consensus is on how long.

Baalz - I will look for this mod, it seems like something that would exist. I also think your idea for assigning nations after teams are picked is a good one.

I'm going to start a list of rules, as we have them currently, in the original post. Also a list of mods that might be useful (but those would still be open for debate).
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Old August 2nd, 2007, 01:52 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm in the game. Either we randomize nations or we bid for nations ones teams are randomized.
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  #3  
Old August 2nd, 2007, 01:54 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Folket, what do you mean by "bid"?
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  #4  
Old August 2nd, 2007, 01:57 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm not 100% sure, but I don't think it was a mod, I think a property of the map. I think DrPraetorious set this up for the Perpetuality game, I'm sure he could point you in the right direction.
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Old August 2nd, 2007, 02:03 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

See Gandalf's posts in 'Noob questions about AI and diplomacy' on the main board.
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  #6  
Old August 2nd, 2007, 02:14 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Sounds good, let us do this thing (I would like to play).

Yeah, if you want to bid for nations (or draft for nations), I need to randomize (or fix) the start locations.

This might be a good idea anyway, since then we can assure that allies start out adjacent. Or non-adjacent , which actually I think works better.
Code:

A B C

B C A (with wrap)



Means that each player is adjacent to all four of his enemies! Doesn't that sound like fun?
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Old August 2nd, 2007, 02:23 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

I just had a thought that might be fun (after reading Gandalf's post): Maybe we can assign thematic team nations before we assign who's on what team. For instance, we could have the underwater nation team, a cold dominion team, a demon team, a nation of men team, etc. Then we just randomly assign people to each team and then they decide which nations they'll play out of the nations on that team. For instance, if we have 2 person teams and someone gets the underwater team then between the two of them they get to pick between R'yleh, Oceana, and Atlantis.
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Old August 2nd, 2007, 02:25 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Well, since you're going to play, I'd be happy to have you fix the start locations.

Everyone share your thoughts on:

1. Do allies want to start adjacent or non-adjacent?

2. Do we want to "bid" for nations, or randomly assign? I'm still unclear what "bid" means.

3. We now have six players. It filled up pretty quick. Do we want to keep it at six, or extend it to 8 or 9?
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Old August 2nd, 2007, 02:26 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

That sounds really cool to me too, Baalz. I love the roleplaying aspects, and that would bring out those elements even more.
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Old August 2nd, 2007, 02:34 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

My votes are:

1) Adjacent allies

2) Assign teams as I describe above

3) The more the merrier, I'd be very happy with 3 vs 3 vs 3 (vs 3)

4) You didn't mention an era. I don't have a preference but we should probably settle on one.
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