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  #1  
Old August 2nd, 2007, 02:26 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

That sounds really cool to me too, Baalz. I love the roleplaying aspects, and that would bring out those elements even more.
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  #2  
Old August 2nd, 2007, 02:34 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

My votes are:

1) Adjacent allies

2) Assign teams as I describe above

3) The more the merrier, I'd be very happy with 3 vs 3 vs 3 (vs 3)

4) You didn't mention an era. I don't have a preference but we should probably settle on one.
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  #3  
Old August 2nd, 2007, 03:10 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

If you're upping the player limit sign me up, I've been wanting to do a team game for a while.
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  #4  
Old August 2nd, 2007, 03:50 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

If we do adjacent-allies, how about 4 teams of 2, arranged either on a ringworld or on the corners of a non-wrapping square?

So, either each team has an enemy on each side, or each team gets a corner.

As for eras - if we're going to do "themes", we should do mid era. Early era themes (Niefelheim + Lanka vs Marverni + Ulm in a cage match to the death!) may not be fair.
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  #5  
Old August 2nd, 2007, 04:12 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Hmmm, I don't really have a preference on era, but I was thinking that the themes would have 3 nations apiece with maybe 2 players so you'd have the choice of not going with Marverni (for example), and we could fudge the themes a bit if necessary to make sure things like a Niefelhiem/Lanka pair up didn't happen. For EA I'd see something like this (I'm going from memory so I'm sure I left out some nations):

Lanka, Yomi, Kailissa<sp> (demonic and otherwordly)
Vanheim, Helhiem, and Tir Og however-the-hell-you-spell-it (Vanir and family)
Mictlan, Ulm, Sauromatia (barbarians)
T'ien Ch'i, Arcoscephale, Ermor (civilization)
C'tis, Pangea, Abyssia (half men)
R'yleh, Oceana, Atlantis (underwater)
Niefelhiem, Caelum, Marverni (frozen - biggest thematic fudging)
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  #6  
Old August 2nd, 2007, 04:20 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

We could even do a bidding for the teams if we felt like getting fancy.
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  #7  
Old August 2nd, 2007, 04:42 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I'd love to be in this game but I need to bow out. It will bite me in the *** in a few weeks for being in too many games at once.

-Ubercat
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  #8  
Old August 2nd, 2007, 04:45 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

This is all sounding GREAT.

Let's do 2 vs 2 vs 2 vs 2. So, opening it up to 8. Micah, you're in.

I also like the idea of starting in the corners of a non-wrapping square, per DrPraetorious. DrPraetorious would you like to be our map builder?

I'm still open as to the Era. I like EA the best, but if EA is for some reason unfair for 2 v 2 themes, MA is cool by me.

BTW Baalz, i've been using your guide to bloodhunting for a MA game in playing Abysia. VERY helpful.
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  #9  
Old August 3rd, 2007, 03:25 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Thrawn,

I am definately interested, but I'm in three games right now and don't want to overbook myself...it's relly a shame when work gets in the way of your gaming!

Anyway, if there is any potential for a "round two" at a later date, please pencil me in. Thanks
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  #10  
Old August 6th, 2007, 12:22 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Thanks llamabeast!
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