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Old August 2nd, 2007, 07:42 PM
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Baalz Baalz is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

You forgot Mictlan + Sauromatia - jaguar warriors or poison archers should cover most everybody and strong research with good blood on both sides could be quite deadly.

I'd say stick Argatha on the half men team, it marginally fits and I agree that theme needs a little help.
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Old August 3rd, 2007, 12:15 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Reading all this, I'm really excited to play. Hopefully we will get two more soon. If not, can always do 2 vs 2 vs 2.

DrP: yes, let's do water.

Alright, so another adjustment to the themes:

DEMONIC: Lanka, Yomi, Abysia
VANIR: Vanheim, Helhiem, and Tir Og
BARBARIANS: Mictlan, Marverni, Sauromatia
CIVILIZATION: T'ien Ch'i, Arcoscephale, Ermor
HALF-MEN: C'tis, Pangea, Agartha
UNDERWATER: R'yleh, Oceana, Atlantis
FROZEN: Niefelhiem, Caelum, Ulm

I'll post this at the top as well.

We have the age and nations. Obviously, we'll do random teams. I have a random roll dice program which I'll use once we get 8 (or decide on 6).

After that, do we want to bid/draft for the theme each team will play? Or, random that as well? Seems like the consensus is for bid/draft.
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