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March 14th, 2002, 01:29 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: AI longtime simulation feature
quote: Originally posted by Phoenix-D:
Autosave. You can set it to save every 10 turns.. though I think it's overwriten by the next save.
If it is, a program could be made that sends F12, waits a few seconds, sends F12, repeat, and copies the autosave every 10 times it does that.
Phoenix-D
Checked it, the autosaves are overwritten by the next one. So your batch program idea would kick in, but isn't it a problem with function keys ? As far as I remember, they are not buffered like the other keys.
Ideas ?
[ 13 March 2002: Message edited by: PsychoTechFreak ]
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March 14th, 2002, 01:41 AM
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General
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Join Date: Feb 2001
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Re: AI longtime simulation feature
Also remember to turn off the "Confirm End of Turn" option.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 14th, 2002, 02:29 AM
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National Security Advisor
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Re: AI longtime simulation feature
I'm not a programer, so it was just a suggestion
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 14th, 2002, 11:06 AM
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First Lieutenant
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Re: AI longtime simulation feature
Hi again,
unfortunately I had a blackout sometime around 1:00 p.m., but my nose was not upon F12, when I woke up
I think it could be easier to motivate Aaron to patch in a non-overwriting savegame solution. This should not be too difficult, savegame001, savegame002, ...
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March 20th, 2002, 01:56 AM
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Colonel
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Re: AI longtime simulation feature
I did a program to simulate the longtime AI run.
Please note that when the turns go on, the game takes more time to run and save the files, then, you should increase the Delay between games to avoid SE4's error Messages...
SE4 Batch
[ 20 March 2002: Message edited by: Master Belisarius ]
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March 20th, 2002, 02:13 AM
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First Lieutenant
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Re: AI longtime simulation feature
Wow, 8MB of code, that will take some time on my old steam computer.
As for the times in later states of the game, I have noticed that after about 150 turns, the turns do not take longer any more (with 20 races), there seems to be even a decrease in time, maybe due to some dying AIs.
Thanks very much indeed, MB.
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March 20th, 2002, 04:11 AM
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Shrapnel Fanatic
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Re: AI longtime simulation feature
What you could do, is run a DOS shell command:
dir "filename.gam" > test.txt
Then, open test.txt, and see if anything has changed since you Last opened it. (compare with a backup copy of test.txt, made just before you ran SE4 Last time)
This will be sensitive to file SIZE, and creation TIME.
If anything has changed, then SE4 must be done, so run the next turn!
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