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  #1  
Old March 14th, 2002, 01:29 AM
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Default Re: AI longtime simulation feature

quote:
Originally posted by Phoenix-D:

Autosave. You can set it to save every 10 turns.. though I think it's overwriten by the next save.

If it is, a program could be made that sends F12, waits a few seconds, sends F12, repeat, and copies the autosave every 10 times it does that.

Phoenix-D



Checked it, the autosaves are overwritten by the next one. So your batch program idea would kick in, but isn't it a problem with function keys ? As far as I remember, they are not buffered like the other keys.

Ideas ?

[ 13 March 2002: Message edited by: PsychoTechFreak ]

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Old March 14th, 2002, 01:41 AM
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Default Re: AI longtime simulation feature

Also remember to turn off the "Confirm End of Turn" option.
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Old March 14th, 2002, 02:29 AM

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Default Re: AI longtime simulation feature

I'm not a programer, so it was just a suggestion

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Old March 14th, 2002, 11:06 AM
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Default Re: AI longtime simulation feature

Hi again,

unfortunately I had a blackout sometime around 1:00 p.m., but my nose was not upon F12, when I woke up

I think it could be easier to motivate Aaron to patch in a non-overwriting savegame solution. This should not be too difficult, savegame001, savegame002, ...
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Old March 20th, 2002, 01:56 AM
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Default Re: AI longtime simulation feature

I did a program to simulate the longtime AI run.

Please note that when the turns go on, the game takes more time to run and save the files, then, you should increase the Delay between games to avoid SE4's error Messages...

SE4 Batch

[ 20 March 2002: Message edited by: Master Belisarius ]

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Old March 20th, 2002, 02:13 AM
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Default Re: AI longtime simulation feature

Wow, 8MB of code, that will take some time on my old steam computer.

As for the times in later states of the game, I have noticed that after about 150 turns, the turns do not take longer any more (with 20 races), there seems to be even a decrease in time, maybe due to some dying AIs.

Thanks very much indeed, MB.
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Old March 20th, 2002, 04:11 AM
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Default Re: AI longtime simulation feature

What you could do, is run a DOS shell command:
dir "filename.gam" > test.txt

Then, open test.txt, and see if anything has changed since you Last opened it. (compare with a backup copy of test.txt, made just before you ran SE4 Last time)
This will be sensitive to file SIZE, and creation TIME.

If anything has changed, then SE4 must be done, so run the next turn!
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