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  #1  
Old August 3rd, 2007, 05:49 AM
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Default Re: Noob question about AI and diplomacy

> Every weekend I have a different level_9 astral mage cast WISH so the #startspell gets fixed in Dominions_3... maybe one of these days.

It is not so much getting it fixed as making it up from scratch, in a more complicated way than in dom2. Still, wishes might come true.

Edit : removed smilie not to get peoples hopes up
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Old August 3rd, 2007, 08:16 AM
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Default Re: Noob question about AI and diplomacy

This thread has some interesting depth and ideas in it. If (big word), it can be determined which pretenders are optimal for the AI, that has the potential to be an additional level of difficulty, ie. a best pretender level, and I see the opportunity for another super impossible level where the AI gets best pretender and two provinces with castles and maybe an extra 50 or so scale points.

I made pretenders for the AI, but they didn't perform as well as the randoms did. Of course, as I realize now, I was making pretenders that would jibe with my play style. This weekend I'm going to try immobile pretenders, good/great scales and throw the balance into rainbow magic.

Gandalf clued me into the low resource game several weeks ago and that is all I play now (resource 50%). It plays quite differently than the high resource games I used to play. The AI is certainly less self destructive because it is not fielding armies with several hundred chaff. I assume that the AI decision tree uses number of units as a key decision factor, so it seems to play a bit better. It definately builds more castles and better units, on the whole. On the other hand, it does seem to be less aggressive, probably because it doesn't have as many units. In my current game with half the AI at level 3, half at level 4 (difficult and mighty?) I am getting a good run for my money. (I am not a superstar player, just someone muddling through.)
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Old August 3rd, 2007, 08:26 AM

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Default Re: Noob question about AI and diplomacy

Have you tried the no independents mods or maps Edratman? They force the AIs to build national troops only, which tends to increase the quality of their troops loads.
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Old August 3rd, 2007, 09:18 AM
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Default Re: Noob question about AI and diplomacy

I haven't tried the no independents games because I like using independents myself. Some are pretty cool.

I'll go out of my way to conquer Amazon provinces because of the sacred troops and the same with giants because I like giant commanders and give them the bow of lightening with the strength enhancing boots and bracers if I can. Too bad they are not more common. They are not quite as good as the etheral crossbow, but you can do them earlier and they fire every turn.

That does raise a question, is there anyway to alter the ratio of human/non-human independents? I seem to get a much higher ration of human independents in my current map series. Based on Gandalf's advice, I make custom maps, (trying to do this from memory) 3000 X 2400 resolution, 350 to 400 provinces, mountains 95, ruggedness 85, water 15
rivers about 300. Are these settings a factor?
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Old August 3rd, 2007, 06:25 PM
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Default Re: Noob question about AI and diplomacy

There are more nonhumans and barbarians and stuff in the early era IIRC.
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Old August 3rd, 2007, 07:02 PM
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Default Re: Noob question about AI and diplomacy

I've been trying to figure it out for a while, but now I give up. What does IIRC mean?
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Old August 3rd, 2007, 07:03 PM
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Default Re: Noob question about AI and diplomacy

If I Remember Correctly. AFAIK.



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Old August 6th, 2007, 11:39 AM
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Default Re: Noob question about AI and diplomacy

Quote:
Kristoffer O said:
> Every weekend I have a different level_9 astral mage cast WISH so the #startspell gets fixed in Dominions_3... maybe one of these days.

It is not so much getting it fixed as making it up from scratch, in a more complicated way than in dom2. Still, wishes might come true.


Sounds good... the #startspell was very useful for making more challenging AIs. Let me know if there's anything I can do to help... besides wishing and praying.

Also Kristoffer thanks for being so actively productive in this upcoming patch. This next patch looks awesome.
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