.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 3rd, 2007, 08:16 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Question about Frighten and Terror

I've been reading up on the subject of fear and morale quite a bit but there is one thing that I can't figure out. Consider this:

* A squad can only take one morale test per turn according to the rules book. (p.80)

* The spell Frighten "Inflicts a Fear +15 attack on the occupants of one square." (p.239)

* The spell Terror "Performs a Fear +10 attack in a wide area..." (p.241)

So which one is better? Terror sure looks better due to its area effect. But if you think about it you would have to hit several squads for it to be effective, considering the rule that individuals in a squad do not test for morale only the squad as a whole. Or am I wrong on this part, maybe there is some hidden rules not stated in the rulebook?
If we for a moment assume that there isn't, then it would seem that Frighten actually beats Terror on several critical points as a better "scare away" spell:

1. It is cheaper to cast - fatigue 5 versus fatigue 10.

2. It is lower level - level 1 versus 4.

3. It has longer range - 50 versus 25.

4. It has better precision - 5 versus 1.

5. It doesn't need more than D1 versus D3.

6. Last but not least, it is "scarier" - fear +15 (check versus 13) versus fear +10 (check versus 12).

However, it is only true that Frighten is superior to Terror if you don't want to hit several squads at once.

All of this could be wrong of course if there is some rule that I'm unaware of. So please enlighten me Kristoffer or someone else with the knowledge.
Reply With Quote
  #2  
Old August 3rd, 2007, 10:25 AM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: Question about Frighten and Terror

There was very recently another thread about this exact question. It ended up with more open questions than it started with.

http://www.shrapnelcommunity.com/thr...&Number=534508

Sill
Reply With Quote
  #3  
Old August 3rd, 2007, 04:20 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Question about Frighten and Terror

I missed that one. Thank you for linking!

Oh my, after reading that I'm even more confused. It certainly would be nice to have these things cleared out some. That would help when scripting mages and creating good army compositions.
Reply With Quote
  #4  
Old August 3rd, 2007, 04:35 PM

NoPJag NoPJag is offline
Private
 
Join Date: Jul 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
NoPJag is on a distinguished road
Default Re: Question about Frighten and Terror

Maybe the effects of fear and terror stack up and are calculated/checked at the end of the turn ?
Reply With Quote
  #5  
Old August 3rd, 2007, 05:40 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Question about Frighten and Terror

Maybe, maybe not? Without looking at the code it is hard to know.
Reply With Quote
  #6  
Old August 3rd, 2007, 06:07 PM

Saint_Dude Saint_Dude is offline
Sergeant
 
Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Saint_Dude is on a distinguished road
Default Re: Question about Frighten and Terror

I suspect that NoPJag is correct. Terror and Frighten have a negative effect on moral and require the targeted squad to make a moral check at the end of the round irregardless of whether or not the squad sustained any damage. Ultimately only one moral check is made per squad however. So if the squad takes damage, is targeted by Frighten and again by Terror, it will only make one moral check, albeit at a greatly reduced moral.

As for which spell is better, I would say Terror hands down. Remember it is a squad that makes a moral check, not an individual unit. The check for the squad is vs. the average moral for the squad (and squads are typically much larger than 1 hex). Frighten is very likely to decrease the moral for a small number of units, but the effect on overall squad moral (after averaging) is not that great. While Terror is less likely to affect individual troops, and will produce less of a moral decrease in the troops it does affect, the overall impact is likely to be much larger because so many more troops in the squad are targeted.
Reply With Quote
  #7  
Old August 3rd, 2007, 06:28 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Question about Frighten and Terror

NoPJag & Saint Dude are right.
__________________
www.illwinter.com
Reply With Quote
  #8  
Old August 3rd, 2007, 06:33 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Question about Frighten and Terror

Thank you everyone! Now I can sleep easy again.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.