|
|
|
 |

August 4th, 2007, 04:42 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
I've reorganised the preview a bit. It's attached and will be an image on the first page.
The next version might just be a CBM rebalance. I'm not sure right now.
|

August 4th, 2007, 08:55 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
I've updated the first post with version 1.2.
Mostly minor changes, but now the crystal soul recruitable commander doesn't give you any pearls.
|

August 6th, 2007, 08:58 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
MINOR UPDATE: Version 1.25 fixes an error I'd made with copystats and should give partial darkvision back to the Avernum units, something they lost in 1.2
So redownload people.
|

August 7th, 2007, 08:28 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
The avernite archer has only prec 9. Is that intentional? I guess he's supposed to fire a few rounds, but then enter in melee combat? Nephilim have "vulerable" in their descriptions.
|

August 7th, 2007, 10:53 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
Yeah, he's a human forced underground - his eyesight has suffered.
The Avernite Archer isn't a good unit, that's for sure, but not much I can do about that. Staying faithful to the sprite here.
|

August 15th, 2007, 02:38 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
Has anyone been able to thug out Crystal Souls? I'm not sure they're still worth 500 gold after removing the gem generation. Compare, for example, to Astrologers.
|

August 15th, 2007, 02:49 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Avernum, The Awakening v1.1 - patch compatible
Well they're 400 gold in the newest cbm version, the one we're using in the mod game.
I agree 500 is too much, so in the next version it will be changed.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|