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August 4th, 2007, 05:23 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Game: Mods over Europe (recruiting players
Quote:
lch said:
Nations taken so far:- Sombre wants to play Kharam Dzu
- Tuidjy wants to play Sanguinia
- Shovah32 wants to play Avernum
- Ferrosol wants to play Skaven
- Cor wants to play Hoburg Alliance
- Jazzepi wants to play Urdheim
- Xox wants to play ??? (Ulm Reborn?)
- LoloMo wants to play Haida Gwaii
That means we're ready to go, people!
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Right so basically you gits have picked new nations and given me an assload of CBM balancing to do
This is how I see it.
CBM Kharam Dzu: Just a tweaked version of the one from the previous game.
CBM Sanguinia: Same as Kharam Dzu. Just tweaks.
CBM Avernum: Shouldn't take long as they have no cav. No astral pearl spawning for you though Shovah.
CBM Skaven: Will be basically unchanged from the vanilla one I'll release today. So no prob there.
CBM Hoburg Alliance: Tricky. Like most first CBM versions I'll just take a stab at balancing it. I will not be following the vanilla hoburg stats though, they are mad.
CBM Haida Gwaii: Haven't played them much, but don't forsee them being that hard to balance.
CBM Urdheim: I haven't played them much and they're huge with tricky to balance units. This will take up the most time.
After I've got these together, then comes the inevitable sorting out of conflicts etc, checking out the map,...
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August 4th, 2007, 03:07 PM
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Brigadier General
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Location: Northern Ireland
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Re: New Game: Mods over Europe (recruiting players
Quote:
CBM Avernum: Shouldn't take long as they have no cav. No astral pearl spawning for you though Shovah
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You sure you couldnt just give them a big price-hike instead? Without a way to generate ALOT of pearls S4, immobile, capitol only mages(who are currently one of avernums big strengths) arent much use.
Avernum has only a slightly above average military outside their capitol and lack any great non-capitol(particularly battle) mages - F2E1 being inferior to E2F1 for example.
With no completely dominant units, no national summons and their only high end units being capitol only, removing their pearl spawning - atleast to me as it is what I have used as them and why I picked them - seems to remove their main shot at late game viability.
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August 4th, 2007, 03:13 PM
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General
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Re: New Game: Mods over Europe (recruiting players
We talked about it in the IRC channel, Sombre wanted to keep the gem thing and make them a national summon instead... We convinced Sombre that the gem generating thing is too heavily unbalanced, but if he'd drop it they'll be fine. S4 still has many uses. Immobility is no problem considering Teleport and Gateway, and after all you can use them to Mind Hunt out of the box. Maybe the price could drop a bit, but gems for free is way too dangerous.
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August 4th, 2007, 03:40 PM
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Brigadier General
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Re: New Game: Mods over Europe (recruiting players
Quote:
lch said:
after all you can use them to Mind Hunt out of the box.
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Sure they can use mind hunt - but without a huge gem income it wont be used alot and the change will atleast put one of avernums staple units back from important to a minor support role.
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August 4th, 2007, 04:43 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: New Game: Mods over Europe (recruiting players
Go ahead and sign me up for Hoburg, Crossbows and Butter.
If the mod makers are reading this, I really wish they'd use less random picks ;P
Jazzepi
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August 4th, 2007, 04:48 PM
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First Lieutenant
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Re: New Game: Mods over Europe (recruiting players
THanks Sombre for all this work.
Where you suggesting that Hoburg is over powered or under powered above?
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August 4th, 2007, 05:11 PM
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Major General
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Re: New Game: Mods over Europe (recruiting players
Uh. They have awful, awful, awful magic. I suspect they will suck.
Jazzepi
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August 4th, 2007, 05:33 PM
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First Lieutenant
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Re: New Game: Mods over Europe (recruiting players
Quote:
Jazzepi said:
Uh. They have awful, awful, awful magic. I suspect they will suck.
Jazzepi
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Thats why i chose them, the sucking. I like being the underdog, Think of all that extra glory if i can lead the little people to vicory! 
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August 4th, 2007, 05:14 PM
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Brigadier General
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Re: New Game: Mods over Europe (recruiting players
Sorry guys but im going to have to drop out now, I just cant grasp how to play avernum in their current gem starved form - atleast not enough to put up any real fight. I would select another nation but the others than interest me are taken.
Apologies but I just dont feel that my prescence as avernum would help the game.
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August 4th, 2007, 05:36 PM
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First Lieutenant
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Re: New Game: Mods over Europe (recruiting players
Quote:
Shovah32 said:
Sorry guys but im going to have to drop out now, I just cant grasp how to play avernum in their current gem starved form - atleast not enough to put up any real fight. I would select another nation but the others than interest me are taken.
Apologies but I just dont feel that my prescence as avernum would help the game.
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Don't drop out  . Avernum is still cool. better than the halflings. those crystals can really do some damage even without the free gems. they might have a price reduction in the CB too.
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