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  #41  
Old August 3rd, 2007, 06:01 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

2 votes for EA, 1 for MA so far.

Sounds great DrP! Let's get these final issues settled up so we can get started.
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  #42  
Old August 4th, 2007, 01:33 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Come on guys, vote on your era. And we still need 2 more for an 8 player game, so if you know anyone let them know.
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  #43  
Old August 4th, 2007, 02:19 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I've got a slight preference for MA I suppose, but don't really care that much. Use it as a tiebreak vote maybe?
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  #44  
Old August 4th, 2007, 11:10 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

So, 2 votes EA, 2 votes MA, 2 votes outstanding.
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  #45  
Old August 4th, 2007, 11:16 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I have no real preference but count me in - sounds like fun.
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  #46  
Old August 5th, 2007, 06:19 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Sounds like a ton of fun. Count me in! I prefer MA.
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  #47  
Old August 5th, 2007, 02:12 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm agnostic, but it looks like middle era wins - and I'm voting for middle era on that basis.

Hooookay, middle era themes:

The Briny Deeps - R'lyeh, Atlantis, Oceania
The Western Empire - Ulm, Ermor, Marignon
The Eastern Empire - Arcoscephale, Pythium, Pangaea
The Near North - Eriu, Man, Vanheim
The Far East - Shinuyama, T'ien Ch'i, Bandar Log
The Fiery South - Abysia, Machaka, Mictlan
The Monsters - Agartha, Jotunheim, C'tis, Caelum

How's that?
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  #48  
Old August 5th, 2007, 03:07 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

Well... I'm not going to be involved, but if you'd like my suggestion for middle era themes-teams based on flavor...
I really don't think the water teams belong together. They have a long antagonistic relationship to each other. Unfortunately, my suggestions might not mesh well with random. Feel free to disregard, since I'm not involved in the game. Are you going with themed teams, or merely themed random factions with teams not necessarily of the same theme?

What I'd do is split them up, and attach them to teams without any amphibious presence.

Agartha, Shinuyama, Ermor have some level of amphibious presence. I can't remember off hand who also has easy access through nationals or summons, but you get the idea.

As a team, Agartha, Jotunheim, C'tis, and Caelum are very uncomfortable allies - two coldblooded nations and two cold-thriving nations? Rules out some global enchantments, makes border dominion uncomfortable.

All that said, a team of watery factions makes good enough sense if you ignore the fluff history of the races.
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  #49  
Old August 5th, 2007, 03:35 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

This game looks very interesting. Unfortunately I will probably not have time to play another one until my current game is finished (having myself a nice big empire built on Baalz former empire ).

If any similar games appears later on I'm interested (unless caught up in other time consuming games).

MA TC and MA Mictlan is upped a bit with the next patch, just so you know. It is not too far away, say a week or two. TC gets increased magic versatility with their new alchemists and apothecaries. Mictlan gets air magic. Blessings on undead work as they should. And a number of other small fixes.
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  #50  
Old August 5th, 2007, 03:47 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Those themes look good to me, DrP. And, we now have EIGHT players, with Burnsaber and Shovah joining.

I will random assign the teams, and post here. Then we can either random the themes, or go for bid/draft. Will post teams today, in an hour or so!
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