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August 4th, 2007, 11:10 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
So, 2 votes EA, 2 votes MA, 2 votes outstanding.
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August 4th, 2007, 11:16 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I have no real preference but count me in - sounds like fun.
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August 5th, 2007, 06:19 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Sounds like a ton of fun. Count me in! I prefer MA.
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See this thread for the latest info concerning my mods.
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August 5th, 2007, 02:12 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I'm agnostic, but it looks like middle era wins - and I'm voting for middle era on that basis.
Hooookay, middle era themes:
The Briny Deeps - R'lyeh, Atlantis, Oceania
The Western Empire - Ulm, Ermor, Marignon
The Eastern Empire - Arcoscephale, Pythium, Pangaea
The Near North - Eriu, Man, Vanheim
The Far East - Shinuyama, T'ien Ch'i, Bandar Log
The Fiery South - Abysia, Machaka, Mictlan
The Monsters - Agartha, Jotunheim, C'tis, Caelum
How's that?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 5th, 2007, 03:07 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Well... I'm not going to be involved, but if you'd like my suggestion for middle era themes-teams based on flavor...
I really don't think the water teams belong together. They have a long antagonistic relationship to each other. Unfortunately, my suggestions might not mesh well with random. Feel free to disregard, since I'm not involved in the game. Are you going with themed teams, or merely themed random factions with teams not necessarily of the same theme?
What I'd do is split them up, and attach them to teams without any amphibious presence.
Agartha, Shinuyama, Ermor have some level of amphibious presence. I can't remember off hand who also has easy access through nationals or summons, but you get the idea.
As a team, Agartha, Jotunheim, C'tis, and Caelum are very uncomfortable allies - two coldblooded nations and two cold-thriving nations? Rules out some global enchantments, makes border dominion uncomfortable.
All that said, a team of watery factions makes good enough sense if you ignore the fluff history of the races.
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August 5th, 2007, 03:35 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
This game looks very interesting. Unfortunately I will probably not have time to play another one until my current game is finished (having myself a nice big empire built on Baalz former empire  ).
If any similar games appears later on I'm interested (unless caught up in other time consuming games).
MA TC and MA Mictlan is upped a bit with the next patch, just so you know. It is not too far away, say a week or two. TC gets increased magic versatility with their new alchemists and apothecaries. Mictlan gets air magic. Blessings on undead work as they should. And a number of other small fixes.
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August 5th, 2007, 03:47 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
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Re: Allegiances (Team Game, Experimental - Recruit
Those themes look good to me, DrP. And, we now have EIGHT players, with Burnsaber and Shovah joining.
I will random assign the teams, and post here. Then we can either random the themes, or go for bid/draft. Will post teams today, in an hour or so!
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