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  #1  
Old August 6th, 2007, 08:44 AM
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Default Re: New Game: Mods over Europe (recruiting players

ID reassignment is finished.
No sprite errors were encountered.
I had to scrap a lot of descriptions, will upload the combined mod shortly.
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  #2  
Old August 6th, 2007, 11:45 AM
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Default Mod is ready

Okay, here is the combined mod that we're going to use for playing: deleted, use the one from http://www.shrapnelcommunity.com/thr...?Number=542057

Download and unpack into your mods folder. You only need to enable the "Mods over Europe" mod and create a new Mid Era game. You'll notice that the nation descriptions and national pretender descriptions are missing aswell as some descriptions of new units in the game. I tried to remove only redundant, useless or rarely encountered stuff, but since Dom3 has a severe limitation of description texts for mods, I had to scrap quite a bit.

If you want to see all the description texts for your nation for playtesting, go into the "ModsOverEurope-testing" folder and move the CBcomplete_1.2.dm file and the file for your nation into the mods folder, then enable them both in the mod preferences instead of using the "Mods over Europe" mod.

If you encounter some grave error, game crashes or similar, then please report them immediately. Your pretender files are in your savedgames/newlords folder. I expect that you create your pretender over the next days now and send it to me by Wednesday at the latest, together with the password you have chosen for it.

P.S.: You don't need to have any mod other than "Mods over Europe" enabled. You only need to enable the CBcomplete mod when you want to use your nation exclusively to see all the descriptions.
P.P.S.: If you want to use one of your national pretenders, then please tell me about it. I will add his description text to the final mod and remove some others instead.
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Last edited by llamabeast; June 7th, 2009 at 05:58 AM..
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  #3  
Old August 6th, 2007, 11:57 AM
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Default Re: Mod is ready

The map I will be using has around 100 land and 35 water provinces. That means 12.5 land provinces per player on average. I could maybe divide some of the provinces to increase the number, if somebody thinks that's not enough.
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  #4  
Old August 6th, 2007, 03:51 PM
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Default Re: Mod is ready

I am sorry guys, but I have to wuss out. I tried playing the vampires, and I am
just not made to play a blood nation. This is not to say that the nation is
weak. It can be a powerhouse. If you want I can find someone to play it, but
he is a brand new player, and has only played 1vs1 with me.
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  #5  
Old August 6th, 2007, 03:58 PM
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Default Re: Mod is ready

You don't have to play them if you don't think you'll manage that. You can still pick another of the nations that are free.

P.S.: You do know that Sanguinia has dying dom and needs to actively preach/sacrifice to stay alive, right? Was that the problem? Otherwise we certainly have other "evil" races left.
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  #6  
Old August 6th, 2007, 04:35 PM

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Default Re: Mod is ready

He just finds all the killing and sacrificing and feasting on flesh a bit distasteful I think.

Either pick something else, or swap with another player, or find a replacement, it's all good.
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  #7  
Old August 6th, 2007, 04:45 PM
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Default Re: Mod is ready

I would like to get ahold of the map early if possible so I can practice on it.

Jazzepi
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