|
|
|
 |

August 6th, 2007, 04:08 PM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
Are we allowed to attack independents during the first 12 turns? Are we sitting in our start province for 12 turns or do we have more provinces?
Are sites, independents default?
|

August 6th, 2007, 04:13 PM
|
 |
Sergeant
|
|
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
Folket, you can TOTALLY expand and attack independents.  The 12 turn thing just applies to other player nations.
I'll post the game settings info at the top. But, yeah, it's going to be all default, and no graphs.
|

August 6th, 2007, 04:29 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
I assume renaming will be allowed  ?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

August 6th, 2007, 04:31 PM
|
 |
Sergeant
|
|
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
Sure, I'll do renaming. I like that too. 
|

August 6th, 2007, 04:45 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
The knights of the Western realm ride forth, bent on purging heathen magics from the world. Finding joint cause with our neighbors and brothers, a new pact has been forged - Black Knights and Chalice Knights thunder forth, charged by the twin gods themselves in a holy crusade. Tremble, evil, for the mightiest knights known to man quest forth bent on eliminating all vile sorceries root and stem. Let all denounce their neighbors as hedge wizards, witches and sorcerers for no man should hold secrets in his heart when the inquisitors come knocking. All mankind should rejoice, salvation from the dark tyranny of sorcery which corrupts men's hearts is at hand.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

August 7th, 2007, 07:40 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
I will play Pangaea and Tromper will play Pythium. We have not decieded our positions yet.
|

August 7th, 2007, 12:16 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Allegiances (Team Game, Experimental - Recruit
DrP - please swap Pangaea's and Pythium's starting location. Thanks!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|