| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 05:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: R'lyeh 
					
					
						Posts: 3,861
					 
					 
	Thanks: 144 
	
		
			
				Thanked 403 Times in 176 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		Uh, what's your issue with forests and mountains? They generate more resources, so some nations are highly interested to acquire them and build forts in them. I think the distribution of terrain is quite balanced in this map, though I'd have used less farmland. Highly sought after by all, too. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 05:38 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Columbus, OH 
					
					
						Posts: 2,204
					 
					 
	Thanks: 67 
	
		
			
				Thanked 49 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		I'll have to draw you a diagram of what my territory looks like in Neo sometime. It's literally split in half by huge 2-3 mountain/forest wide territories. So I've got my kingdom on one half. I also have a huge army of movement 3 guys, but to get anyone over to the right side of the kingdom it takes 5-6 turns, literally. It's sooo frustrating to have every army you control reduced from map move 3, to map move 1. 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 05:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: R'lyeh 
					
					
						Posts: 3,861
					 
					 
	Thanks: 144 
	
		
			
				Thanked 403 Times in 176 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		You're free to expand southwards where no annoying hills or trees hamper your armies from speeding through the wasteland.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:07 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2005 
					Location: Lake of Hali, Aldebaran, OH 
					
					
						Posts: 2,474
					 
					 
	Thanks: 51 
	
		
			
				Thanked 67 Times in 27 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		 So, for the game starting at-latest-on-Thursday, Arga Dis is open? And the link to the combined mod is on page 2? 
 He won't CBM my evil hoburgs   ? Evil is balanced!  
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:13 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: R'lyeh 
					
					
						Posts: 3,861
					 
					 
	Thanks: 144 
	
		
			
				Thanked 403 Times in 176 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		I think after balancing out two hoburg nations already Sombre had enough of the little folk for a while.    Maybe we'll be able to include them in another game, I don't think that there is enough time to have them in this one. Arga Dis is free for you to take, yes. The link on page 2 only features the nations which we used in our first mod nation game, NeoXekinima.
 
If you want to playtest Arga Dis, download them and their CBM version if there is one, and use them with the CB enabled.
 
P.S.: Actually, if Sombre says that your hoburgs are balanced enough already compared to the other nations, then I guess I can include them. But if he needs one or more days to balance them out a little, there won't be enough time.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2004 
					Location: La La Land (California, USA) 
					
					
						Posts: 1,244
					 
					 
	Thanks: 0 
	
		
			
				Thanked 30 Times in 11 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		> You don't have to play them if you don't think you'll manage that. You can still  
> pick another of the nations that are free.  You do know that Sanguinia has dying  
> dom and needs to actively preach/sacrifice to stay alive, right? Was that the  
> problem? Otherwise we certainly have other "evil" races left.  
 
The sacrificing is what bothers me.  The whole slave hunting... just can't get  
into it.  Role playing a fanatical, doomsday sect is OK, but vampires is just 
a bit too much.  And don't get me started on skinning ten girls to make a pair 
of boots.  I tried, but could not bring myself to enjoy playing Sanguinia... 
I would still gladly give a bunch of tips to whoever takes the nation.  By the  
way, my friend is willing to try it and tomorrow he'll come visit and I will  
help him design his pretender, if you are willing to let a MP newbie in the game. 
 
I know it makes no sense, as I have no problem using death magic in my games, or  
sending an angel to slaughter an army of hundreds (see Epic Heroes' last turn) 
Call me squeamish in an illogical way. 
		
	
		
		
		
		
		
		
			
				__________________ 
				No good deed goes unpunished...
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: R'lyeh 
					
					
						Posts: 3,861
					 
					 
	Thanks: 144 
	
		
			
				Thanked 403 Times in 176 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Tuidjy said: 
By the way, my friend is willing to try it and tomorrow he'll come visit and I will help him design his pretender, if you are willing to let a MP newbie in the game. 
			
		 | 
	 
	 
 Well, you are right that Sanguinia has potential to get powerful, but they are most certainly a very difficult nation to play, too. DrPraetorious is high-spirited to enter the game in case you don't want to play yourself. In case you don't want to, I'd like to have him in, nothing against your friend. I'd suggest that he should get introduced to MP gaming in another game before entering this mod nation game, though.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:51 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2005 
					Location: Lake of Hali, Aldebaran, OH 
					
					
						Posts: 2,474
					 
					 
	Thanks: 51 
	
		
			
				Thanked 67 Times in 27 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		 Okay, I'm playing Arga Dis then. 
 I'll download the original Arga Dis and the current version of CBM and load them both at once.
 
 This thread is for two different games? The combined mod isn't yet ready? Color me confussled (and I'd prefer not to read through all the previous pages to figure out what is going on   ).  
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 06:55 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: R'lyeh 
					
					
						Posts: 3,861
					 
					 
	Thanks: 144 
	
		
			
				Thanked 403 Times in 176 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				DrPraetorious said: 
I'll download the original Arga Dis and the current version of CBM and load them both at once. 
			
		 | 
	 
	 
 No, you only need the original mod for the sprite graphics. If there is a CBM variant then you only need to enable that one and the CB mod, not both (normal and CBM version) at once.
 
I strongly suggest that you carefully read through this thread from the start to finish, too...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 6th, 2007, 08:34 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2007 
					Location: Honolulu HI 
					
					
						Posts: 785
					 
					 
	Thanks: 2 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Mod is ready
			 
             
			
		
		
		
		Nice map, Its from Total War, No? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |