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  #1  
Old August 6th, 2007, 11:13 PM

Sombre Sombre is offline
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Default Re: Mod is ready

Standard? Their units are pretty unusual if you ask me. Fear causing cavalry, super elite infantry that hang around after being killed etc

Aga Dis also have death and earth magic by the way.

Now I think I'll vanish for the day :]
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  #2  
Old August 7th, 2007, 12:10 AM
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Default Re: Mod is ready

I missed the fear causing calvary! And I thought the death and earth magic were very light, maybe 1 or 2 at most.

They do have super elite heavy infantry. And I think the low MR is a neat touch with the armor.

Jazzepi
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  #3  
Old August 7th, 2007, 06:41 AM
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Default Re: Mod is ready

What a mess.

Okay Tuidjy, since you said you don't want to play yourself, I'll give the spot to DrPraetorious. Nothing against your friend, like I said, but DrP jumped at it after you said that you'll "wuss out", and we'd like to receive feedback about the nations from players that already have some experience to MP gaming. I'm happy that you want to sub in case somebody drops out unexpectedly, I'll remember that.

LoloMo, you can switch to Sanguinia if you want to play them again. So, DrP, you can decide between Haida Gwaii and Arga Dis (or another nation). Haida Gwaii is already in the combined mod a couple of pages back, Arga Dis isn't in yet but I have prepared it so that I can add them at any time. Download both mods and play with them to find out which suits you more. Arga Dis is a blood nation, by the way.

To the others, please send me your pretender gods or at least tell me if you want to use the national pretenders.

P.S.: Sombre, please say a word about balance in DrP's hoburg nation?
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  #4  
Old August 7th, 2007, 07:17 AM

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Default Re: Mod is ready

I haven't tried his hoburg nation, but from the concepts (0 gold high resource cost units for example) I think it must have been quite hard to balance. I'm willing to take a look at it tonight.

I was taking my time with a new release of Arga Dis because I thought no-one was playing it this time around, but I can get it released and put out a cbm version tonight, possibly. CBM balancing it is slightly harder than with my other nations though. We'll see.

I'm slightly perturbed by the dropping out and switching going on in this game so far, so I want to say this much:

If you don't have time to play in this game, you aren't really that interested, you have no patience for potential problems arising from mods or you're in too many games already, please say so now so we can replace you. We won't be annoyed if you do, we'd be more annoyed if you started then dropped out after a few turns or something.
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Old August 7th, 2007, 08:11 AM

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Default Re: Mod is ready

Oh one other thing, I'd like to remind Dr P that this game uses the Conceptual Balance Mod and nations which attempt to follow its balance scheme.

I remember you saying you completely disagree with CBM, so I thought I'd check that you still want to play.

lch is currently planning a third mod game which will be 'anything goes' and obviously won't use CBM at all.
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  #6  
Old August 7th, 2007, 08:23 AM
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Default Re: Mod is ready

Yeah, I don't care for CBM, but the latest versions aren't as bad.

I can see that my LA Hoburgs would be hard to balance against some fixed standard.

Anyway, I'm curious about how these customized nations play out.

Since the nation is already done, I'll do Haida Gwaii instead of Dis. For one thing, latest version of Dis seemds to be overnerfed somewhat already.
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  #7  
Old August 7th, 2007, 08:46 AM
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Default Re: Mod is ready

Good, good, so we have no changes to the nations and we can use the same mod. Everybody, design your pretenders and send them to me by mail, please.
Don't forget to set a password and include it in the mail.
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