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August 7th, 2007, 01:14 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A Warning...
Azathoth wants to eat your children! Thank Ry'leh for crushing his empire and helping to rid the world of his influence
Jazzpei
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August 7th, 2007, 11:00 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: A Warning...
T'ir Na Nog is certainly giving Ermor quite a fight...
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August 7th, 2007, 11:05 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A Warning...
Oceanian recently ended our NAP and now is massing troops on our borders. We do not have scouts in the eastern part of the world, but all those who border him please contact us. We dislike being under siege by two nations at once.
Jazzepi
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August 7th, 2007, 11:19 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: A Warning...
Heh, Saint_Dude really overestimated the power of Pangaean chaff versus Helheim, not to mention that he really botched the element of surprise and totally crushed any chances of victory with the stale turns. I still say that it's impossible to win this war. Hell, the only way to even win a fight is to just sit there and wait for Helheim to attack, and that's not a very good offensive strategy, and only works to a point.
You know, inability to recruit Pans or any troops unless you get lucky with events isn't a good thing when you're supposed to try to win a damn war. I still wonder how you, Saint_Dude, even thought you could've won this thing, unless the aim was to just get killed fast by staling while Helheim takes everything over.
I should do what Velusion asked me to do and turn this nation AI. ;p Especially now that my job is done, I slowed down Helheim, harr harr!
(RANTING IS OVAR)
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August 7th, 2007, 12:48 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: A Warning...
Indeed, the Tuatha have proven worthy adversaries, and I have underestimated them again. Yet still, their candle burns too brightly I think. A scant dozen heroes now hold the capital, the walls stand abandoned and their gem stores are exhausted. Their prowess will be sung through the ages, but now the time has come to lay down the sword. I urge you, great wyrm, to not throw the last few lives of the Tuatha away in a futile gesture as the drums of inevitability beat on. I have prepared a reservation for you, near the C'tisian reserve. You have earned a well deserved rest, let the last of the Tuatha earn everlasting honor as captains in the Ermorian legion, not be consigned to the footnotes of history as yet another barbarian cult destroyed by the rising sun of the Ermorian empire.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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August 7th, 2007, 07:22 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
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Re: A Warning...
Arco is being stomped into the ground by the super-blessed Niefelheim giants. Only my forts are slowing them down and that's only as long as it takes them to break in. All my neighbors should be prepared for my lands turning cold in the near future.
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Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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August 7th, 2007, 08:49 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: A Warning...
Sensori, are you insane? I am already making arrangments for the final seige on my capital. I havent won an offensive strike against you in several turns, and you are killing my forces in the south faster than I can recruit.
I am having to sell off my gem reserves just to make ends meet! If I lost to you (a solid lose) when I had 60 sacreds, what makes you think im going to beat your invasion army now, with 30? Now you even have falling fires, and you are the one who is worried?
Has the world gone mad?!
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August 7th, 2007, 09:34 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: A Warning...
Quote:
Sensori said:
I still wonder how you, Saint_Dude, even thought you could've won this thing. .
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March a massive invasion force (1000+ backed up by 15 or so Pan and the Gorgon) into the Helheim capital. Script the mages to cast area affect blood and nature spells to take down the glamour and slow down the helherdlings. Script the gorgon to cast summon earth power, and then rain falling fires. I don't think helheim has a direct counter (stealth is another issue). You should be able to take the helheim capital and thus end the helherdling threat.
Quote:
Sensori said:
I havent won an offensive strike against you in several turns, and you are killing my forces in the south faster than I can recruit.
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Doesn't sound like a lost cause to me.
Quote:
Sensori said:
If I lost to you (a solid lose) when I had 60 sacreds, what makes you think im going to beat your invasion army now, with 30? Now you even have falling fires. .
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I already had research falling fires before I lost contact with the game. Although only the gorgon can cast the spell, and she may have been lost by my stalling. 
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August 7th, 2007, 09:52 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: A Warning...
Quote:
Saint_Dude said:
March a massive invasion force (1000+ backed up by 15 or so Pan and the Gorgon) into the Helheim capital.
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Yeah, that might've worked if Pangaea happened to be the one on the offensive when stuff started happening rather than Helheim who now was prepared to attack from both ways, and it took very little effort for him to change that into major defensive line. I might be whittling his troops away, but he's doing the very same to me. This is why I sort of asked if someone else could attack Helheim, but apparently Agartha is busy running after some lone army and Mictlan is busy... Doing... Something.
Quote:
Script the mages to cast area affect blood and nature spells to take down the glamour and slow down the helherdlings.
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Something like that I've been doing (nature area effect crap), but the 15 blood slaves and the distinct lack of blood hunters kind of removed blood from the menu. Stales did that I bet. ;p
Quote:
You should be able to take the helheim capital and thus end the helherdling threat.
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Yeah, should, but as I said, stales did a lot to screw things up.
Quote:
Doesn't sound like a lost cause to me.
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It's the same for both sides. Only difference is that he can recruit troops, while I can't get more Pans out - and he has summons, I don't even have gems/slaves to touch them to much effect.
Quote:
I already had research falling fires before I lost contact with the game. Although only the gorgon can cast the spell, and she may have been lost by my stalling.
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Yeah, I noticed that and started using it, and that side of the battlefield has been working out... Kind of OK. But in general, the staling did a LOT to help Helheim. The distinct lack of income is a humongous problem out here in the periphery, and I'm still certain that all I can do is stall Helheim's progress, no matter what he says.
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August 7th, 2007, 10:00 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: A Warning...
Not to be a downer, but my progress ends this weekend when I go away. I just wanted to get a good battle or two in before I went. If I won, iw ould have ofered Helheim to you to sub, if I lost, then I had no worries about having to leave.
But now we are in this stare match and my guess is that I will fizzle out un-eventfully. I have too few units to be on the offensive. I need the PD. When the time comes, I suppose I will try and offense, but It will most likely be in vain. I just can't slaughter the chaff fast enough.
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