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August 7th, 2007, 08:28 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Avernum, The Awakening v1.1 - patch compatible
The avernite archer has only prec 9. Is that intentional? I guess he's supposed to fire a few rounds, but then enter in melee combat? Nephilim have "vulerable" in their descriptions.
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August 7th, 2007, 10:53 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Avernum, The Awakening v1.1 - patch compatible
Yeah, he's a human forced underground - his eyesight has suffered.
The Avernite Archer isn't a good unit, that's for sure, but not much I can do about that. Staying faithful to the sprite here.
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August 15th, 2007, 02:38 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Avernum, The Awakening v1.1 - patch compatible
Has anyone been able to thug out Crystal Souls? I'm not sure they're still worth 500 gold after removing the gem generation. Compare, for example, to Astrologers.
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August 15th, 2007, 02:49 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Avernum, The Awakening v1.1 - patch compatible
Well they're 400 gold in the newest cbm version, the one we're using in the mod game.
I agree 500 is too much, so in the next version it will be changed.
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February 20th, 2008, 05:20 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
Version 1.4 is here.
There are loads of tweaks and changes, a new commander called the nephil scout (he does what he says on the tin) a new graphic to replace the ****ty avernite captain graphic,.. what else,.. oh yeah darkvision works now. And I improved the Crystal Souls so they aren't such a ripoff now.
Attached to the main post. Enjoy! ORFEELMYWRATH.
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February 20th, 2008, 05:21 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
Oh and before you install this new version, delete the old one, because I've changed the directory and dm names, so if you don't you'll end up with two of them and that would be confusing.
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February 21st, 2008, 10:31 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
I've got NGF : bad nametype while right-clicking on the vahnatai ranger & mage in the recruitment screen.
Weren't slith warborn cap only before ? Or have various abuses broken my mind ?
__________________
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Senior member of the GLIN !
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