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Old August 8th, 2007, 04:48 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Russian OOB -

Quote:
ROF in the unit stats screen is a bit of a deceptive stat as it has little direct effect on the actual ROF of units in the game. Experience of the unit has a lot more effect. Just try it out by changing the ROF of units and see what difference it makes in an actual set-up and then vary the experience instead and see what difference that makes.
Moment here. As far as indirect fire is concerned, I think ROF has a direct influence on the number of rounds shot per turn on a fire mission. Since all the units mentioned above are generally classed as SP mortars or similar, it should be of some importance.

Now I don't know exactly how much ROF means how many RPM, and which level of actual ROF is to be considered (i.e. instant, burst, sustained).
Better chack with comparable artillery units.
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Old August 8th, 2007, 07:05 AM

Shan Shan is offline
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Default Re: Russian OOB -

Quote:
PlasmaKrab said:
Quote:
ROF in the unit stats screen is a bit of a deceptive stat as it has little direct effect on the actual ROF of units in the game. Experience of the unit has a lot more effect. Just try it out by changing the ROF of units and see what difference it makes in an actual set-up and then vary the experience instead and see what difference that makes.
Moment here. As far as indirect fire is concerned, I think ROF has a direct influence on the number of rounds shot per turn on a fire mission. Since all the units mentioned above are generally classed as SP mortars or similar, it should be of some importance.

Now I don't know exactly how much ROF means how many RPM, and which level of actual ROF is to be considered (i.e. instant, burst, sustained).
Better chack with comparable artillery units.
My main point is that identical weapons in different OOBs should have the same stats. I didn't really want to start a ROF discussion but anyway -

To PK and the others: ROF matters - fully agreed - and I did check: the average 120mm mortar carrier has a ROF of 5 and it also shoots 5 rounds in a salvo - whereas the heavier ones (160mm) have ROF 3 and 240mm Tulpan has ROF 2.
My experience is that ROF is the main factor in the buying decision - the larger caliber makes 120mm mortars more effective but you'll neve achieve a fire density as with 82mm - and very often, never even hit your target at all if you have no spotter. And if you check the other advanced breech-loading SP mortars in the game (only single-barrel versions though) then you'll notice they mostly have a higher ROF than 5, some up to 9, as far as I remember (I dont have the game on this PC for reference).
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Old August 10th, 2007, 12:48 PM

narwan narwan is offline
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Default Re: Russian OOB -

Quote:
PlasmaKrab said:
Quote:
ROF in the unit stats screen is a bit of a deceptive stat as it has little direct effect on the actual ROF of units in the game. Experience of the unit has a lot more effect. Just try it out by changing the ROF of units and see what difference it makes in an actual set-up and then vary the experience instead and see what difference that makes.
Moment here. As far as indirect fire is concerned, I think ROF has a direct influence on the number of rounds shot per turn on a fire mission. Since all the units mentioned above are generally classed as SP mortars or similar, it should be of some importance.

Now I don't know exactly how much ROF means how many RPM, and which level of actual ROF is to be considered (i.e. instant, burst, sustained).
Better chack with comparable artillery units.

No it isn't. Just try it. I just set up a test game for 2005. I bought some 120mm SP mortars GAZ-3937(listed ROF 9), 2S3S Nona SVK's(ROF 5), 2S31 Vena's (ROF 5), 2S9 Nona S (ROF 5).
Every single one had exactly the same actual rof in the game (3).

Really, the lsited ROF of a unit in the info screen is NOT very relevant. The calibre of the weapon (and warhead size) and crew experience and nr of crew are.
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