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  #1  
Old August 8th, 2007, 04:15 PM
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Default Re: Strange House

So how does Ry'leh's work then, it has to be a priest?
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Old August 8th, 2007, 04:27 PM

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Default Re: Strange House

I believe that only astral mages can enter the R'lyeh void gate. However, in dom2, pure mages that entered the gate quickly lost their minds (i.e. became feebleminded). Only astral mages that were also priests could enter the gate and avoid this effect. Not sure if it works the same in dom3, but it probably does.

Not at all sure if the same rules apply to the Strange House however, as I have never had opportunity to use the site.
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Old August 8th, 2007, 04:45 PM

Shovah32 Shovah32 is offline
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Default Re: Strange House

I thought R'lyehs starspawn alone had some special voidgate resistance(I think the stargazer has an even bigger resistance to it) but an astral priest requirement would probably have been easier to code.
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Old August 8th, 2007, 04:46 PM
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Default Re: Strange House

As far as R'Lyeh's void gate, any astral mage can use it, but the 150 gold starspawns have a lower chance of insanity than other astral mages. The named hero Cthugul has even less of a chance to go bonkers. I'm certain it works the same way in Dom3 as it did in Dom2 (I recall seeing a tip of the turn that mentions this as well).

As far as this site, it sounds like it's very much like the void gate. I've never seen it in any of my games though, so I can't tell you for sure.
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Old August 8th, 2007, 05:01 PM

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Default Re: Strange House

The Strange House in the Mist is another of Lovecraft's stories... so it probably has a lot to do with Rlyeh indeed.
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Old August 8th, 2007, 05:41 PM
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Default Re: Strange House

Just imagine if R'lyeh finds one. Double the { summons | screaming | vanishing into the void }.
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Old August 8th, 2007, 11:05 PM
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Default Re: Strange House

I found this magic site in two different games. From my experience the "Strange House" would only allow astral commanders/mages to enter. However from my experience no creatures would appear... so it was either broken or the commander/mage must have the summoning skill.
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Old August 9th, 2007, 04:41 AM
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Default Re: Strange House

You need the Summoning skill to get good units at lower risk.
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