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  #1  
Old August 8th, 2007, 05:07 PM
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Default Re: Updated mod

What was this stuff about visiting omni-forum thing on the first turn. Didn't work for me. Just did my first turn as normal is that okay?
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  #2  
Old August 8th, 2007, 07:08 PM
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Default Re: Updated mod

Quote:
Cor2 said:
What was this stuff about visiting omni-forum thing on the first turn. Didn't work for me. Just did my first turn as normal is that okay?
Sorry, I forgot to update an outdated address from my old host at one occurrence in the first mail. The right address, which was used in the other occurrences, is valhalla.techno-mage.com
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  #3  
Old August 8th, 2007, 07:14 PM
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Default Re: Updated mod

some of us live in a civilised country and the rest of us live in England
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  #4  
Old August 8th, 2007, 07:57 PM

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Default Re: Updated mod

Sorry, I live in the Philippines, and just woke up! I'm downloading the map right now, I should be able to play for the next few hours before I go to work.
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  #5  
Old August 8th, 2007, 08:17 PM

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Default Re: Updated mod

Sorry, I live in the Philippines and just woke up! I have done my first two turns, and will be around for a couple more hours to do as many turns as possible.
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  #6  
Old August 8th, 2007, 09:02 PM
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Default Re: Updated mod

I live on a tiny island called Hawaii. I must go now and spear fish.

GMT+10
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Old August 9th, 2007, 01:32 AM

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Default Re: Updated mod

China here, GMT +8.

lch could you take me off the email turn notification list?
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Old August 9th, 2007, 07:12 AM

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Default Re: Updated mod

Doh. We have a bug with Kharam Dzu, which I guess is due to a weapon id conflict.

Kharam Dzu's bombast unit, armed with "Dwarven Fire" and a dagger, is showing up in the game armed only with the dagger, making them useless. Dwarven Fire is weapon id 815 in the cbm version I made.

So yeah, unless it's fixed the ones I've built will be a bit of a waste of gold.

Looking in the mod file, it's the old conflict with the Sylvanian sacred's weapon, Dawn's Edge. I fixed this for CBM Sylvania 2 by changing the id of dawn's edge to 820, but I guess that didn't make it into the mods over Europe .dm.

I can't remember if I even uploaded it.
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Old August 9th, 2007, 07:58 AM
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Default Re: Updated mod

You're lucky that I am leaving tomorrow...

Really strange that this slipped my mind. I took extra care to sort out all kinds of ID conflicts before preparing the combined mod. And I created a search & replace script to be able to easily apply it to new mod files. But I guess I only checked the "new" nations for compatibility with the ID ranges from the first game and didn't expect that the CBM versions for the "old" ones would conflict with each other.

In any case, I updated the mod on the server now, it is attached to this post. Even if you don't use this updated mod then the server will do the "right" thing, but I suggest that you do update so that it's showing the right thing.

I removed you from the email list, too, Sombre, but I suggest that you then check the web stats page frequently.
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File Type: zip 542308-fixed.zip (69.8 KB, 91 views)
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  #10  
Old August 9th, 2007, 05:53 PM
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Default Re: Updated mod

Quote:
Sombre said:
China here, GMT +8.

lch could you take me off the email turn notification list?
You mean GMT -8 right? or am i doing it wrong?
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