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August 8th, 2007, 05:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Does the AI Boost?
Yeah those are the really big questions when designing SC/thug summon spells for the AI. Without knowing how it chooses one ritual from another it will be very difficult for me to figure out how to incent the AI to cast this particular spell. My worst fear is that the AI will assess a summon spell based on the number of effects which would pretty much shoot the whole idea in the foot. But then... iirc, I remember the AI using cave and fire drakes occassionally so it must have some understanding of summoning.
My current thought on the topic is to make it a 0-level national spell with 1 gem cost to summon a thug. And then just see how many of them the AI ends up casting. If I am overrun immediately by thugs then I will have my answer. But honestly I'd rather have some more solid data from people who have played a lot of SP games...
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August 8th, 2007, 05:56 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Does the AI Boost?
The AI loves to summon. If you want to make sure that it uses the custom summons, be sure to set them to research level 0.
I use quite a bit of custom summons in my mods and it has been my experience that if you set it to research 0, the AI will summon like crazy, but if you set it to a different research level, it may take the AI a while to get there.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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August 8th, 2007, 06:34 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Does the AI Boost?
I haven't tried playing against the kobold mod, but it has a nice summon mechanic. It has a rare expensive (pretty nifty) commander that gets (I think) 3F2H +50%FE. Then it has a summon spell at research 0 that requires 4F2H. So a good portion of the commanders can cast it, but the commanders are about 350-400g apiece so going for that random doesn't happen to often.
His summon spell is 3-5? nice units, similar to upgraded celestial soldiers, for 15F gems. It could easily be 1 of those as a commander and then you have a thug.
High priced casting commander (wonder if the AI would even build?) but good abilities beyond paths, sacred, almost a thug in its own right. Moderate priced summon at 15 of a primary gem, and beefy when summoned.
If the AI won't recruit the high priced commander it could even be made more simple by keeping it at a common path lvl, but you also want to avoid the summons that is so worth its cost it becomes the nations primary goal.
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August 8th, 2007, 07:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Does the AI Boost?
Quote:
Foodstamp said:
The AI loves to summon. If you want to make sure that it uses the custom summons, be sure to set them to research level 0.
I use quite a bit of custom summons in my mods and it has been my experience that if you set it to research 0, the AI will summon like crazy, but if you set it to a different research level, it may take the AI a while to get there.
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Yeah perhaps I will set it to level-0 to test but level-1 in practice. Since you wouldnt want the AI to be summoning thugs before it was near the correct time for kitted thugs to be making thier appearance.
I havent actually looked at spell modding in some time - can you make entirely new spells these days? So like a ritual spell with an effect to summon unit #X or something? Or will I have to go through and pick out a couple of summon spells and override them?
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August 8th, 2007, 08:17 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Does the AI Boost?
Quote:
Ironhawk said:
I havent actually looked at spell modding in some time - can you make entirely new spells these days? So like a ritual spell with an effect to summon unit #X or something? Or will I have to go through and pick out a couple of summon spells and override them?
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You can make new spells with simple already-in-game effects like summoning rituals. The easy way is #copyspell a summon and then just tweak the copy.
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