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  #61  
Old August 8th, 2007, 01:19 PM
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Default Re: Vengeance of the dead, what the hell

This discussion has gotten to the point where no one says anything new:

These are the three positions.

1. VotD is fine as it is. Some targets are immune, MR helps, real SCs
can handle the task, hide the target.

2. VotD is overpowered. It is very low level, it's available to bless
rushing nations, MR eventually fails, if a SC is hiding he is not SCing.

3. VotD default resolution is counterintuitive and exploitable. The
rule is 'defenders win a stalemate', constant doubling of the task will
soon make it impossible, it's stupid when the hero is unharmed but dies.

It is clear from my posts that my position matches #3. It is just as clear
where everyone else stands. This thread has descended into name calling.
Until one of developers tells us whether the current outcome is what he
had in mind, the discussion is pointless.
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  #62  
Old August 8th, 2007, 01:39 PM
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Default Re: Vengeance of the dead, what the hell

Well put Tuidjy. I'll go ahead and chime in and agree with #3.
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  #63  
Old August 8th, 2007, 01:45 PM

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Default Re: Vengeance of the dead, what the hell

Did your god not have Air magic? The Evocation 2 spell "Shock Wave" seems like it would be great for taking out swarms.

Since the attack takes place in the commander's dream, I suppose bodyguards are left out?
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  #64  
Old August 8th, 2007, 01:56 PM

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Default Re: Vengeance of the dead, what the hell

Very well put Tuidjy.

I'm a #3 guy myself.
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  #65  
Old August 8th, 2007, 02:00 PM

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Default Re: Vengeance of the dead, what the hell

Incidentally I think a couple of points made in this thread are not quite right.

Firstly the 81% avoidance isn't right as I understand it. Assuming the enemy mage has zero penetration nad your guy has MR 25, I think the chance of the spell getting through is less than 1% (see the +15 entry in the DRN table at the start of the manual - if my memory serves correctly in only actually goes up to +14 so the chance is off-the-scale small and you were very unlucky).

Secondly moving around can't help you with 'dodging' since rituals happen before movement. So if your enemy can see you with scouts (not too hard) he has a 100% chance of getting the right province.
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  #66  
Old August 8th, 2007, 03:02 PM
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Default Re: Vengeance of the dead, what the hell

Quote:
llamabeast said:
Firstly the 81% avoidance isn't right as I understand it.
Yeah, I can't count.
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  #67  
Old August 8th, 2007, 04:20 PM

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Default Re: Vengeance of the dead, what the hell

Several points:

1) MR is not as effective vs. remote map spells as one would predict. I have done extensive testing with Mind Hunt and have come to the conclusion that MR is effectively 2 less vs. remote spells compared to battle field spells (i.e MR 25 acts like MR 23).

2) VOTD can kill immortal pretenders in their home prov. Immortals that die in friendly dominion due to the 75 turn autoroute rule do not reappear in their capital the following turn. I have lost a Risen Oracle (with 750 kills) in friendly dominion to this spell.

3) No matter how awesome your SC, there will be a number of undead which can not be defeated in the turn limit. I have had a lot of SCs with over 1000 kills. There is no way (that I know of) to take out that many undead in 75 turns. And even if you could, the next go around you would be facing 2000 undead. The end result is inevitable.

4) If the only true counter to the spell is to run away and hide in a remote part of the map, then the SC is effectively killed as soon as he finds himself targeted. He certainly isn't going to be hanging around on the front lines doing any good.
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  #68  
Old August 8th, 2007, 07:02 PM

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Default Re: Vengeance of the dead, what the hell

Equally many points:

1) I hadn't noticed this. Is it possible that your testing failed to account for another factor that was present in all remote cases, but not all battlefield ones?
(dominion, astral magic, enchantments?) I'm not questioning your metheods, of course, just trying to verify results.

2) This is weird, and probably unintended. I had also noticed weirdness with immortality and the turn limit.

3) Of course correct, but I think this highlights an important fact: Any SC (or unit, for that matter) can be brought down by expenditure of a given number of resources. In the case of VOTD the resources expended are mage-time, gems. The SC killed by VOTD must then be more valuable than the sum of the values of the mages, the gems expended, and the values of the units he killed before the Vengeance kills him. In many cases, vengeance of the dead is not actually a cost-effective solution (eg. a MR 23 W9 Dragon with no magic items and 100 kills. -not really an SC, I know.)

I believe that killing 1200 undead in 75 turns is very possible. I personally have used (against LE Ermor) an archangel with the forbidden light (and SC equipment), casting fire storm. Actually, anything that scales with the numbeer of opponents (battlefield enchs., mainly) would probably work.

4) As per above, you can also not counter it except with good equipment and high MR, and rely on cost effectiveness and economics. Alternatively, you could teleport/cloud trapeze/one of the five million other movement spells to somewhere totally different, or sue for clemency (ie. diplomacy). Or you could put up a dome of flaming death.


In all honesty, VOTD really isn't any better, even considering its low cost in research and gems, than earth attack, mind hund, manifestation, disease demon (AAH!), etc.

Granted, I'm a pretty awful MP player with almost no experience, so what do I know?
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  #69  
Old August 8th, 2007, 07:18 PM
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Default Re: Vengeance of the dead, what the hell

It's not an easy issue. While VotD is less than ideal in some ways - undead adding to the unit count, death by turn limit - it is designed to be an anti-SC spell, and a nicely ironic one at that. if the turn limit had no negative effect, there would be yet another defense against it in the form of very good armour.

er... so I agree with all three of Tuidjy's positions. VotD in its current form has to be overpowered in some situations to be effective in the rest. the default resolution, likewise, is not very satisfying, but 'you wake up and find it was all a dream' is not an improvement.

the questions I'm having trouble resolving are whether VotD does what it's supposed to do. are the special cases we're discussing broken or not according to its intention? should there be a more powerful version where the enemies pose more of a direct threat, rather than victory by exploit? these are all balance questions, and I'm not good with those. All I know is that while invincible SCs are only nice if you've got one, irony always rocks.
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  #70  
Old August 8th, 2007, 07:34 PM
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Default Re: Vengeance of the dead, what the hell

Buff up the MR of the SC or equip yourself with items that will kill undead quickly. The end.

P.S.
Don't get so attached to your SCs.
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