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  #1  
Old August 9th, 2007, 06:33 PM

sgqwonkian sgqwonkian is offline
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Default Re: Weird Worlds Mac OS X patch for testing

Thanks Fingers

Yes, my mods on the mod subforum, it was the Sgqwonkian Crisis mod, pretty close to the top of the list as I just uploaded it two days ago.
I've played the mod twice since installing the patch, and it only crashed the second time.
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Old August 9th, 2007, 06:36 PM

sgqwonkian sgqwonkian is offline
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Default Re: Weird Worlds Mac OS X patch for testing


The missiles weirdness (angular octagons if the target goes away) is on the main game (and mods too) post mac-patch.

In particular the multimissile was the most noticeable offender. If memory serves me I think some other missile did it too, but the multimissile is really obvious.
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  #3  
Old August 9th, 2007, 09:07 PM
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Default Re: Weird Worlds Mac OS X patch for testing

Well, in general the missile trails are tweaked to the lowest possible number of particles that didn't horribly offend me, but it seems the lost target state makes these particular ones (the second stage of multimissile) turn in a tighter radius than they normally do.
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Old August 10th, 2007, 02:51 PM

MShadowy MShadowy is offline
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Default Re: Weird Worlds Mac OS X patch for testing

Alright, patch downloaded. I'll see if'n I can't find anything weird about weird worlds after installing it.
 

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