Re: Vengeance of the dead, what the hell
Having read all of this thread, I would tend to agree with Edi. However, a few points I have thought of:
1) VotD, Dreams of Rl'yeh. Do these work like Arena fights? (If so, this would explain why Immortals still die.) If not, then auto-destroy at turn limit killing Immortals seems like a bug.
2) Assuming a 4% chance to work (and this may be high), odds are it will take 16 castings for VotD to affect the target (0.96^x=0.5; x*log 0.96=log 0.5; x=(log 0.96)/(log 0.5)). This, therefore, requires 16 mage-turns of, what, a SSSD or DDDS or whichever it is, which is, in itself, 96 Research, as well as the upkeep of those mages. Assuming it's not even a threat to a SC with less than 100 kills, well, it seems rather fair. That's 16 times the cost of the spell (2 pearls, right?), 16 mage-turns of a decent mage type, and to have already killed 100+ troops. And, yes, it's a God in this case, so he can be called back. This by Caelum, in this case, which doesn't even have to worry about losing Mage-turns to Call God.
These are the numbers to look at. Is _this_ considered fair? (And, of course, understand that _this_ particular case involves someone without a weapon that can hurt Undead. It is conceivable that with a better Weapon (which I understand the OP didn't have access to) he could have lived through this attack, and caused the number of castings to double.
Any error in the numerical analysis?
Wyatt Hebert
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