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PlasmaKrab said:
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ROF in the unit stats screen is a bit of a deceptive stat as it has little direct effect on the actual ROF of units in the game. Experience of the unit has a lot more effect. Just try it out by changing the ROF of units and see what difference it makes in an actual set-up and then vary the experience instead and see what difference that makes.
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Moment here. As far as indirect fire is concerned, I think ROF has a direct influence on the number of rounds shot per turn on a fire mission. Since all the units mentioned above are generally classed as SP mortars or similar, it should be of some importance.
Now I don't know exactly how much ROF means how many RPM, and which level of actual ROF is to be considered (i.e. instant, burst, sustained).
Better chack with comparable artillery units.
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No it isn't. Just try it. I just set up a test game for 2005. I bought some 120mm SP mortars GAZ-3937(listed ROF 9), 2S3S Nona SVK's(ROF 5), 2S31 Vena's (ROF 5), 2S9 Nona S (ROF 5).
Every single one had exactly the same actual rof in the game (3).
Really, the lsited ROF of a unit in the info screen is NOT very relevant. The calibre of the weapon (and warhead size) and crew experience and nr of crew are.