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August 9th, 2007, 03:33 PM
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Corporal
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conjuration bonus / rat tail
Two (rather unrelated) questions:
- I found a site giving a conjuration bonus (of 15 I think). What exactly does this mean?
- For my SC's (Yomi game, I just love sweeping the map with small groups of invincible Dai Oni demons ) I usually forge frost brand or fire brand swords, and these tend to get the job done very well. The other day I was reading in the manual (it's becoming one of my favourite books of all times , and noticed the rat tail. This is a whip with attack 5, damage 9, 2 attacks, instals fear if it strikes, and length 9 (IIRC). I guess it can't eventually compete with weapons that have area damage, but still it seems pretty good too. Anybody who uses these and is happy with them?
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August 9th, 2007, 03:37 PM
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Major General
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Re: conjuration bonus / rat tail
Quote:
parcelt said:
Two (rather unrelated) questions:
- I found a site giving a conjuration bonus (of 15 I think). What exactly does this mean?
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Its a 15% reduction in gems to cast conjuration spells.
Ie...a 20 gem conjuration will now cost 17 gems. Nice...
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August 9th, 2007, 03:42 PM
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General
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Re: conjuration bonus / rat tail
They also give Animal Awe. Not very useful most of the time, but I was fighting Bandar Log. All the little (and big) monkeys run away. Would probably help against elephants too.
- Then he started with sacred summons and Enslave Mind...
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August 9th, 2007, 03:43 PM
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Major General
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Re: conjuration bonus / rat tail
1) Conjuration rituals cost 15% less gems if cast in the province with that magic site
2) The rat tail is very good at making single targets run away. This is very useful in assassination attempts (where retreat means death) or attacking a raiding thug who has no where to retreat to (thus retreat means death). You can also do fun things like give a big tough guy of your own (a Dai Oni would be good) a rat tail and boots of the behemoth, and script them to "attack large enemy monsters". They'll stomp straight through everybody to go scare off anybody too large to trample. For maximum effect use a lantern shield and horror helm. This can be a good way to get rid of somebody who is otherwise too tough to kill.
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August 9th, 2007, 04:12 PM
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Corporal
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Re: conjuration bonus / rat tail
thanks for all the answers guys. Definitely have to try that rat tail / trample combo, Baalz!
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August 11th, 2007, 05:33 AM
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Re: conjuration bonus / rat tail
I'd just like to correct few facts first. All whips are "strength not added" weapons, so even minimal armor will protect from the whip's damage (not from the fear though), and the animal awe doesn't cause the bandar to run away faster, but to be unable to attack the wielder of the Rat Tail.
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