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August 11th, 2007, 12:44 PM
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Corporal
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Join Date: Jun 2007
Posts: 170
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Re: Game Suggestions
There is absolutely no limit to the number of modifications you can make. edit: there is no limit in the full version. the demo is capped at 15 levels, and is missing a lot of the mutators that are used for special abilities and magical effects. the demo version is also unable to run MODs from the main menu, or load plug-ins.
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August 12th, 2007, 10:51 AM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
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Re: Game Suggestions
A question...Are all rooms in the dungeon diamond-shaped, or is this just the demo?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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August 12th, 2007, 01:47 PM
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Corporal
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Join Date: Jun 2007
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Re: Game Suggestions
Caverns are diamond shaped and rooms are square (rooms are not encountered in the demo). Some areas are a combination of overlapping room types for unusually shaped domains - plus for those writing native plugins, new map generators can be plugged in.
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August 12th, 2007, 06:56 PM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: Game Suggestions
I have played and enjoyed the demo. Here are a few ideas:
- If you are at max health don't consume health items and food. Currently it will consume the item even if you are at full health - wasting it.
- Display full stats when you mouse over items on the ground (just like inventory mouse over).
- Add or allow for attack animations
- Display name and full stats when you mouse over items on the mini-map icons.
- Color floor squares another color when that 'area' has been fully explored. This will help to find areas of the map that are unexplored.
- Display all the names of all items on the ground when you hold down a key (ALT - like Diablo?)
- Allow the user to change the camera height and rotation to allow them to see the maze from 'top down' if they wish. Might not be able to do since the sprites are 2d.
- Add the concept of 'gold' and the random chance of a store creation to sell (buy?) extra items. I love collecting and selling items in games.
- Allow the user to select which stats to increase on level-ups - this makes each character not the same and add some character building options.
- Add a score based on the character stats and things in the inventory.
- Ability to change the character's name (suggested before I think)
- Add a top-ten list of characters and the deepest level seen and a score (see idea above)
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August 16th, 2007, 11:38 AM
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Corporal
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Join Date: Apr 2007
Location: Hotlanta
Posts: 108
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Re: Game Suggestions
In the full version, can quests be modded in?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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August 16th, 2007, 04:28 PM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Game Suggestions
Quests are a great idea!
I think you would need to use a library (code change mod) to add them. Let's see what Scott has to say.
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August 16th, 2007, 04:44 PM
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Corporal
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Join Date: Jun 2007
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Re: Game Suggestions
You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the altar..etc.
For collecting things, or completing goals in a certain time limit etc., you'd need a plugin.
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