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View Poll Results: I recommend future patches focus:
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On fixing bugs from the bug thread
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55 |
26.07% |
On adding new nations
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22 |
10.43% |
On adding new modding and map editting commands
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16 |
7.58% |
On adding unique heroes and spells for existing nations
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28 |
13.27% |
On improving the random map generator (adding cave provinces and new options)
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6 |
2.84% |
On improving the weaknesses within the AI opponents
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27 |
12.80% |
On adding new random events
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2 |
0.95% |
On balancing existing spells, items, nations
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17 |
8.06% |
On more optional settings starting new games (AI allies, multiple victory conditions, max research pts, battle turn length)
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9 |
4.27% |
On removing micromanagement (auto forging, long-term map moves, etc)
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20 |
9.48% |
On fixing only major bugs(red ones), then starting development of Dominions4
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6 |
2.84% |
OTHER (brief explanation listed below)
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3 |
1.42% |
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August 11th, 2007, 01:14 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Future Patches of Dominions_3
I'd say fixing but is the most important, and the other things should be considered eyual.
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August 11th, 2007, 01:16 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Future Patches of Dominions_3
Yea bugs first. Its the least fun thing to fix for the devs but it is the best thing for the game.
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August 11th, 2007, 02:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Future Patches of Dominions_3
I would've liked to choose three:
a) New Events, because the more events there are the more interesting Luck and Misfortune become, and in the latter case, "interesting" doesn't have to equal "good"...
b) new heroes and national spells, because all nations don't have heroes yet
c) new modding commands, because I like modding
This is also my personal order of importance. I didn't vote for modding commands, because I trust that Illwinter staff does better-quality stuff than most modders.
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August 11th, 2007, 02:54 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Future Patches of Dominions_3
I voted for 'On balancing existing spells, items, nations'
I woul like all the spells, units, and bless to be more balanced so there is more strategic options available, before new content starts getting added.
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August 11th, 2007, 03:43 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Future Patches of Dominions_3
removing micromanagement
Me and a friend play some big MP games and after awhile most of my time is spent tracking down leaders and armies to move to the front and foraging 20bajillion items every turn that i so wish could be put on auto forge .
A que or repeat recruit commander option would also be helpfull
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August 11th, 2007, 03:54 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Future Patches of Dominions_3
I went for fixing bugs (how can anyone not take this as a pick?) and more modding commands. Not because I think more modding commands is what the game needs, simply because I'm a modder and I'm selfish.
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August 11th, 2007, 03:58 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Future Patches of Dominions_3
i didn't mention fixing bugs because that one is so obvious, but that is the the other option that I selected. i see it in going hand in hand with balancing the game.
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