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View Poll Results: I recommend future patches focus:
On fixing bugs from the bug thread 55 26.07%
On adding new nations 22 10.43%
On adding new modding and map editting commands 16 7.58%
On adding unique heroes and spells for existing nations 28 13.27%
On improving the random map generator (adding cave provinces and new options) 6 2.84%
On improving the weaknesses within the AI opponents 27 12.80%
On adding new random events 2 0.95%
On balancing existing spells, items, nations 17 8.06%
On more optional settings starting new games (AI allies, multiple victory conditions, max research pts, battle turn length) 9 4.27%
On removing micromanagement (auto forging, long-term map moves, etc) 20 9.48%
On fixing only major bugs(red ones), then starting development of Dominions4 6 2.84%
OTHER (brief explanation listed below) 3 1.42%
Voters: 211. You may not vote on this poll

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  #1  
Old August 11th, 2007, 01:14 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Future Patches of Dominions_3

I'd say fixing but is the most important, and the other things should be considered eyual.
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  #2  
Old August 11th, 2007, 01:16 PM
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Default Re: Future Patches of Dominions_3

Yea bugs first. Its the least fun thing to fix for the devs but it is the best thing for the game.
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  #3  
Old August 11th, 2007, 02:40 PM
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Default Re: Future Patches of Dominions_3

I would've liked to choose three:

a) New Events, because the more events there are the more interesting Luck and Misfortune become, and in the latter case, "interesting" doesn't have to equal "good"...
b) new heroes and national spells, because all nations don't have heroes yet
c) new modding commands, because I like modding

This is also my personal order of importance. I didn't vote for modding commands, because I trust that Illwinter staff does better-quality stuff than most modders.
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  #4  
Old August 11th, 2007, 02:54 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Future Patches of Dominions_3

I voted for 'On balancing existing spells, items, nations'

I woul like all the spells, units, and bless to be more balanced so there is more strategic options available, before new content starts getting added.
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  #5  
Old August 11th, 2007, 03:43 PM

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Default Re: Future Patches of Dominions_3

removing micromanagement

Me and a friend play some big MP games and after awhile most of my time is spent tracking down leaders and armies to move to the front and foraging 20bajillion items every turn that i so wish could be put on auto forge .

A que or repeat recruit commander option would also be helpfull
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Old August 11th, 2007, 03:54 PM

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Default Re: Future Patches of Dominions_3

I went for fixing bugs (how can anyone not take this as a pick?) and more modding commands. Not because I think more modding commands is what the game needs, simply because I'm a modder and I'm selfish.
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  #7  
Old August 11th, 2007, 03:58 PM

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Default Re: Future Patches of Dominions_3

i didn't mention fixing bugs because that one is so obvious, but that is the the other option that I selected. i see it in going hand in hand with balancing the game.
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